Fun, simple, relaxing game. :) Especially enjoyed the music and sound effects. The hit box of the fish feel a little unfair and I found it hard to read the dialog and stay on the track. Overall I had fun. :)
TrueHorse
Creator of
Recent community posts
Nice little game. Took me a bit to get that I don't have all my controls and unlock them through the shards, but then I had a good time. I liked the music. Was very fitting. The double jumps could have maybe been a little less tight, since you really need two max size jumps to get to the platforms, but thats honestly nitpicking and one could argue its justified, since its the way to the last piece.
I don't think it needs more game modes. Just something that makes it not as monotone, because currently you press to the left and right in the rhythm the pumpkins are spawning until you misclick once and that gets stale pretty quickly. I unfortunately don't have a suggestion how to fix that without making it unfair but still challenging though.
Pretty good. I think the music is fitting and the level design is good, although I feel like they would be more fun without the ghost, especially the level before the last, where I constantly got cought at the start. Also the control scheme is a little annoying, because you often input the wrong direction or click off screen. But overall pretty good.
Very interesting idea, good sound effects and music and awesome art visuals. I liked the menu especially. But it's a little hard. You have only one gap in the train (and the small ones between the wagons) and that seems to have to be everywhere all the time and you have to remember the pressure thing on top of that. But I also have to say that I am not a fan of hectic games in general, so there could be some bias there.
Very fun game/basis for a different game. What I mean by that is that, for the first couple floors, I had no sound/music, because the master volume was turned down, and assumed that you would keep the damage you took in one floor to the next, which gave me kind of pixel dungeon/rogue-like vibes. With the music the music, the healing and the not very frequent, basic upgrades, it has more idle game vibes. A unwinding, chill experience where you still have the feel of progression, which is also very fun, just different.
Improvement-wise I think you could put all actions on left click rather than having braking separate. Other than that, very cool.
This game looks pretty ok, if not good and I think the music was pretty fitting too, but the control scheme is not great.
I spend probably the first minute trying to get out of the area with the mouse kids, until I figured out that the first click locks the camera. Even then you can't really move in the direction your camera is facing, so my strategy became to look in the opposite direction of where I wanted to go and then clicking "below" the mouse to move.
Also, after my first death the cat stopped moving.



