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TrueHorse

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A member registered Aug 31, 2021 · View creator page →

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Fun, simple, relaxing game. :) Especially enjoyed the music and sound effects. The hit box of the fish feel a little unfair and I found it hard to read the dialog and stay on the track. Overall I had fun. :)

Very creative and fun mini games. The pacing  is a little slow, so it is a little boring at the start when you don't earn much and play the same easy mini games.

Thank you for the feedback. Nice that you liked it. :)

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I see what you mean. Thanks. :)

Actually out of curiosity: Can I ask what was not intuitive for you about the spell mechanic?

Yea, would have liked to expand on it more, but didn't have the time do to me getting stuck at problems for to long. Thank you for the feedback though. 🙂

Ok, thank you for the feedback, despite being a barely finished game. Appreciate it. 🙂

I don't have a choice. I was assigned to be Horse. 🙂

Nice little game. Took me a bit to get that I don't have all my controls and unlock them through the shards, but then I had a good time. I liked the music. Was very fitting. The double jumps could have maybe been a little less tight, since you really need two max size jumps to get to the platforms, but thats honestly nitpicking and one could argue its justified, since its the way to the last piece.

I like the sound and the visuals are neat too, but the battle has way to much downtime and therefore takes to long because of the turn circle. I am sorry, but I don't have the patience for it when I know there are more jam entries to try.

Nice game. Had a good time. The idea with the tutorial is great. :)

Awesome. Love the sound design, the concept, the puzzles (Didn't play through them all though). Great job. ♥️

Unfortunately I couldn't play. The first fight started without me being able to program first so I lost a life to "softlocked?" immediately and then I couldn't program anything because I couldn't get the actions into the while-boxes. Sounds interesting though and looks very good.

Neat, chill racing/driving experience. The hit box of the other cars is a little wide. The goal is "just" to deliver the 10 souls, right? I am not missing out on something?

Thank you. Pleased you enjoyed it. :)

Pleased you enjoyed it. Thank you for the feedback. I havn't played it much, but I think my high-score was around 30.

Awesome puzzle game with well designed levels and mechanics and animations. For a full game it would be a little easy, but for a jam game it's perfect. Of cause sound would have made it even better, but based on my entry I am not in the position to complain about that. ;)

I don't think it needs more game modes. Just something that makes it not as monotone, because currently you press to the left and right in the rhythm the pumpkins are spawning until you misclick once and that gets stale pretty quickly. I unfortunately don't have a suggestion how to fix that without making it unfair but still challenging though.

I liked the little story at the beginning and the cake making. The latter seems a little buggy though. Also you probably shouldn't use that music. Popcap might not like that.

Thank you. Pleased you enjoyed it. :)

I am pleased you enjoyed it. Wasn't sure if it is any good, since I was kind of in a rush to finish the features I wanted it to have and did little testing as a result.

That's impressive. Thank you for sharing and playing. :)

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Took me a bit to understand what is going on. I first thought you would possess the one you kill and got confused. After understanding it though, it was definitely enjoyable. I think it would benefit from it keeping track of my high-score, to keep me motivated to try again for even longer.

I liked most of the dialogue and the ending made me smile. Walking from room to room can be a little annoying though.

I only entered one other before and there, there was a table on the submission page after the rating period was over. 🤷 Maybe it has to get unlocked by Josh or something, I don't know.

Josh played it on todays stream.

Pretty good. I think the music is fitting and the level design is good, although I feel like they would be more fun without the ghost, especially the level before the last, where I constantly got cought at the start. Also the control scheme is a little annoying, because you often input the wrong direction or click off screen. But overall pretty good.

Very interesting idea, good sound effects and music and awesome art visuals. I liked the menu especially. But it's a little hard. You have only one gap in the train (and the small ones between the wagons) and that seems to have to be everywhere all the time and you have to remember the pressure thing on top of that. But I also have to say that I am not a fan of hectic games in general, so there could be some bias there.

Very fun game/basis for a different game. What I mean by that is that, for the first couple floors, I had no sound/music, because the master volume was turned down, and assumed that you would keep the damage you took in one floor to the next, which gave me kind of pixel dungeon/rogue-like vibes. With the music the music, the healing and the not very frequent, basic upgrades, it has more idle game vibes. A unwinding, chill experience where you still have the feel of progression, which is also very fun, just different.

Improvement-wise I think you could put all actions on left click rather than having braking separate. Other than that, very cool.

Nice. :) Thank you for playing and commenting.

Thank you for the feedback and the nice words. :)

Oh, no. 😄I feel for you.

I can't get over spikes. My jump is always to short, even if I jump very late.

This game looks pretty ok, if not good and I think the music was pretty fitting too, but the control scheme is not great.

I spend probably the first minute trying to get out of the area with the mouse kids, until I figured out that the first click locks the camera. Even then you can't really move in the direction your camera is facing, so my strategy became to look in the opposite direction of where I wanted to go and then clicking "below" the mouse to move.

Also, after my first death the cat stopped moving.

Pretty fun game. Easy to understand, not to easy to execute, but not frustrating either. Also nice sound effects. I could see the jump effect getting annoying over time, but for what is there it's fine.

Oh, that makes sense. :) I just didn't get why I got reset all the time. No bugs to be seen then. :)

Everything is fine. Just wanted to tell you my experience. Sorry, if you felt attacked.

Nice. Thank you. :)

I couldn't get out of the pink box you start in. The left tile disappeared sometimes, but even when it was for long enough to get out of the box, I always teleported back inside as soon as that tile reappeared.