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Actually out of curiosity: Can I ask what was not intuitive for you about the spell mechanic?

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The enemy's behaviour is naturally looped moving along a repeated path left to right.
Casting the "loop spell" actually seems to break that loop and lock the monster into a single state.
Maybe this was meant to be interpreted as creating a logical infinite loop?  But this would not be understood by average gamers.

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I see what you mean. Thanks. :)