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(+1)

I didn't get around to playing this last DD cus I'm a lazy piece of shit but wow I really missed out! everything just bleeds soul. I actually laughed out loud when my lil slime hand slapped the button on the elevator.  It's kind of hard to see enemies behind junk/railings, and I tended to get hit while attacking them because I anticipated them moving back further than they were. That's probably on me, though.

You can hit enemies through glass, not sure if that's intended or not.

I love the destruction of checkpoints thing for more points. I know it's not an original concept really but great execution. Please never tell the player that way it always happens naturally like that.

There's a couple spots with the metal box trees where the trees are very close together and you can get caught between the boxes, requiring you to go flat to get out.

My main complaint is that it's painfully easy, but it might get more difficult and I just haven't gotten there yet.

There's just too much content to play all at once, so I'll come back if I find anything else.

Absolutely fantastic work! I love it and I've never donated to a kickstarter but I'd be willing to give u a couple bucks, keep it up!

(+2)

Oh man thanks a ton for playing it, im glad you loved it. Theres a ton of issues but a lot of them are fixed in the current build (which I'll push out in a few weeks) 

your comment made me happy btw thanks!