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(+1)

Ima have to test this out, but I'm thinking about Wyrmlet, Ring of Power + Spell Vorex fused, and crystal vial + crystal vial, so he gets +3 mana regen and + 10 mana per cast, as for last 2 maybe circlet of acuity (for higher mana buildup), and dispel for debuffs?

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oh and it will have a balanced latent power

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It's been a bit, but the build is starting to take shape

I stole the idea of the 3 hydrims from dave, because they seem like the best way to deal with debuffs, and the tizik is pretty much necessary for speed

(1 edit) (+1)

krogs are probably better than my scutter build if I think about it, not sure about the interplay of aoe hitting, pct damage and the giantslayer sword?

I was interested in if kabus slam animation pauses enemy attacks and thought about gaming urso group attack with energy banners

(2 edits) (+2)

I thought about the whole krog thing too, but debuffs seem to screw up the build in the end, also I don't even think that the healing over time buff stacks, because I had a ring of power krog and it didn't seem to heal any more than usual, maybe I am wrong about that.

As for the urso thing, I allready tried it and got like like loop 17 and gave up because I was tired, so it is pretty broken

I haven't really tried the kabu thing, but I think it would be pretty easy to get started with, as they have bulky and defensive,  It would be difficult, but maybe you could save shackles for last, and swap them out after max str?

Hmm, maybe  double krog, chikia with speed balancing and dispel for debuffs, and 3 kabus?

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I feel like I've theory crafted for most of what you could actually do in this game, and most of it just doesn't work, so I am excited for when the next patch comes out to (hopefully) give me something new to do

(3 edits) (+1)

I think I end the loop 47 run which sees no end for a kabu attempt, my krog idea was that krogs hit all enemies with bone bite and their native 2% max HP, then you got the gigant slayer sword for another hit (3-4krogs with a tizik) , not as heal but the krogs as dps

lets say three kros hitting for 4% HP each = 12% HP each hit = 9 attacks?

(2 edits) (+2)

I'm not sure if it would work, Jay did say that that scutter's double attack would only trigger gravity hammer once, maybe it is the same?

SOOO, it's kinda broken, but if you get max bulky, and max def, you still take some damage right? But max elemental reduces it to 0, even ascetics do 0 damage with their ability, for comparison ascetics are doing like 100 to my wyrmlets who don't have the synergy, I am going to run a full bulky, full elemental build, because I think you could get up to loop 50

(1 edit) (+1)

scutter got a main target and a secondary target, the giant sword says it repeats the attack and krog does an aoe instead of an attack so I thought it would likely hit twice

started this yesterday but can not verify the krog thing too many numbers


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GSS will repeat krogs slam.  

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nice thank you

(1 edit) (+2)

I had an idea, Seras + Mabek for swap heals. Double Chip + Double Skimander for stuns, and maybe giant's sword + gravity hammer (if that works) on the chips and the seras?

Edit: if all of that does work, I might add spirit shields to the seras and chips, so they recover from self stun faster

(1 edit) (+1)

tizik got an evolution path with swaps, three tiziks with a seras or something

(1 edit) (+1)

thats only when they get attacked 3 times though, maybe ROP would count?

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I might future proof the build with spirit-shield? I think it would help a load against ascetics, but I don't know if a majority of late game deaths come from damage values over 20%

Also, the wyrmlets now cap out all stats withing 10 seconds or so (sped up), but  Wyrmlets are annoying because their synergies don't match up well with the other synergies, like mudgill or scutter would

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but, they are blue so that fits!  Just remember spirit shield is just attacks, so abilities could still deal more

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(1 edit) (+1)

how hard do those wyrmlets hit with their cast?

(2 edits) (+2)

It's not that much, but it does silence, and a balanced latent power boosts str, def, int, and spd by 5%, so if you get two of those with a ring of power they can max out stats pretty quickly, it allowed me to ditch whispering skulls on all monsters to free up room for synergy items (which are needed because wyrmlet synergies are wack)

EDIT: the silencing is really usefull for ascetics,  but oftentimes they arent actually the closest enemy which is problematic. also I ditched the spell vortex idea, because I realized how broken balanced latent power is, and also mana regen caps at 23 for some reason? So it would get slower over time

ohh I noticed that when I did the vial, spell vortext, ring of power thing too

(1 edit) (+1)

the problem with ascetics is that they hit often not that they hit hard, for ascetic proofing the item that reduces the duration of buffs and or the new shielding item might be more usefull but I havent tested it

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I might end the run soon, I am at loop 26 and the damage I take is 0 damage ticks, I've spent over 2 hours on this and I have a couple of other ideas that I wan't to test.