Ima have to test this out, but I'm thinking about Wyrmlet, Ring of Power + Spell Vorex fused, and crystal vial + crystal vial, so he gets +3 mana regen and + 10 mana per cast, as for last 2 maybe circlet of acuity (for higher mana buildup), and dispel for debuffs?
I thought about the whole krog thing too, but debuffs seem to screw up the build in the end, also I don't even think that the healing over time buff stacks, because I had a ring of power krog and it didn't seem to heal any more than usual, maybe I am wrong about that.
As for the urso thing, I allready tried it and got like like loop 17 and gave up because I was tired, so it is pretty broken
I haven't really tried the kabu thing, but I think it would be pretty easy to get started with, as they have bulky and defensive, It would be difficult, but maybe you could save shackles for last, and swap them out after max str?
Hmm, maybe double krog, chikia with speed balancing and dispel for debuffs, and 3 kabus?
I think I end the loop 47 run which sees no end for a kabu attempt, my krog idea was that krogs hit all enemies with bone bite and their native 2% max HP, then you got the gigant slayer sword for another hit (3-4krogs with a tizik) , not as heal but the krogs as dps
lets say three kros hitting for 4% HP each = 12% HP each hit = 9 attacks?
I'm not sure if it would work, Jay did say that that scutter's double attack would only trigger gravity hammer once, maybe it is the same?
SOOO, it's kinda broken, but if you get max bulky, and max def, you still take some damage right? But max elemental reduces it to 0, even ascetics do 0 damage with their ability, for comparison ascetics are doing like 100 to my wyrmlets who don't have the synergy, I am going to run a full bulky, full elemental build, because I think you could get up to loop 50
I might future proof the build with spirit-shield? I think it would help a load against ascetics, but I don't know if a majority of late game deaths come from damage values over 20%
Also, the wyrmlets now cap out all stats withing 10 seconds or so (sped up), but Wyrmlets are annoying because their synergies don't match up well with the other synergies, like mudgill or scutter would
It's not that much, but it does silence, and a balanced latent power boosts str, def, int, and spd by 5%, so if you get two of those with a ring of power they can max out stats pretty quickly, it allowed me to ditch whispering skulls on all monsters to free up room for synergy items (which are needed because wyrmlet synergies are wack)
EDIT: the silencing is really usefull for ascetics, but oftentimes they arent actually the closest enemy which is problematic. also I ditched the spell vortex idea, because I realized how broken balanced latent power is, and also mana regen caps at 23 for some reason? So it would get slower over time