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I might future proof the build with spirit-shield? I think it would help a load against ascetics, but I don't know if a majority of late game deaths come from damage values over 20%

Also, the wyrmlets now cap out all stats withing 10 seconds or so (sped up), but  Wyrmlets are annoying because their synergies don't match up well with the other synergies, like mudgill or scutter would

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but, they are blue so that fits!  Just remember spirit shield is just attacks, so abilities could still deal more

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how hard do those wyrmlets hit with their cast?

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It's not that much, but it does silence, and a balanced latent power boosts str, def, int, and spd by 5%, so if you get two of those with a ring of power they can max out stats pretty quickly, it allowed me to ditch whispering skulls on all monsters to free up room for synergy items (which are needed because wyrmlet synergies are wack)

EDIT: the silencing is really usefull for ascetics,  but oftentimes they arent actually the closest enemy which is problematic. also I ditched the spell vortex idea, because I realized how broken balanced latent power is, and also mana regen caps at 23 for some reason? So it would get slower over time

ohh I noticed that when I did the vial, spell vortext, ring of power thing too

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the problem with ascetics is that they hit often not that they hit hard, for ascetic proofing the item that reduces the duration of buffs and or the new shielding item might be more usefull but I havent tested it

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I might end the run soon, I am at loop 26 and the damage I take is 0 damage ticks, I've spent over 2 hours on this and I have a couple of other ideas that I wan't to test.