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Since this has sparked more questions (and honestly, i might use the go-dot engine myself now!) i have a few more things-

first, i know this is just a hobby project for now, but how long do you think the game will be? if it has a ending, or course.

second, would there be jobs that you could pick from and build up on? with that mentioned, is there save files so you could have multiple characters at once?

and since there will be relationships in the game (whether it be friends, lovers, or enimies ); do you tunk it would have a affect on the story ?? will there be different endings (again, if there are any?)

I'm glad you have help! i wouldve been sad if you were putting all this work on yourself, even if it is just a hobby. i said this alot already, but i'm glad you're making a life simulation (i guess that's what you call this genre?? you get what i'm saying??) game like this on pc; since im a big fan of AC and harvest moon.

also, in the future whe  the game is done (or at least enough to release it then add updates later-), do you think you'll put a price to this game??

godot's been treating me pretty well as an engine so far, as someone who likes python but not c#/c++! it's definitely nicer than unity for pixel art, i think

as for other questions:

  • i have no idea how long the game will end up being. i definitely want to set it up such that it has replay value, but i'm not sure exactly what that will end up working out to hours-wise
  • no jobs for the main character! the idea is that everyone else has jobs, and you're the one popping in to give them a hand with whatever they need. you can definitely prioritize some characters/occupations to help more often than others though!
  • there's going to be the option of multiple save files, with the plan of allowing for both manual and autosave
  • your relationships with characters will affect their plotlines at least a little bit, but i don't know exactly to what extent yet
  • i don't think there's going to be An Ending to the game in a concrete Game Over style, similar to how games like HM/AC don't truly end so much as you decide when you've enjoyed what you wanted from it? whether you've seen all the plotlines at that point or not will be up to you
  • i'm for certain going to keep the game free while it's in such early stages, but past that, i'm not sure! i'm probably going to open a patron (or similar) at some point when impostor syndrome dies down, and i'll worry about whether to sell the game (and for how much) when that becomes more relevant