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godot's been treating me pretty well as an engine so far, as someone who likes python but not c#/c++! it's definitely nicer than unity for pixel art, i think

as for other questions:

  • i have no idea how long the game will end up being. i definitely want to set it up such that it has replay value, but i'm not sure exactly what that will end up working out to hours-wise
  • no jobs for the main character! the idea is that everyone else has jobs, and you're the one popping in to give them a hand with whatever they need. you can definitely prioritize some characters/occupations to help more often than others though!
  • there's going to be the option of multiple save files, with the plan of allowing for both manual and autosave
  • your relationships with characters will affect their plotlines at least a little bit, but i don't know exactly to what extent yet
  • i don't think there's going to be An Ending to the game in a concrete Game Over style, similar to how games like HM/AC don't truly end so much as you decide when you've enjoyed what you wanted from it? whether you've seen all the plotlines at that point or not will be up to you
  • i'm for certain going to keep the game free while it's in such early stages, but past that, i'm not sure! i'm probably going to open a patron (or similar) at some point when impostor syndrome dies down, and i'll worry about whether to sell the game (and for how much) when that becomes more relevant