Hey! Just went through & played this, & it's a refreshing new take on a game that has an interesting basis, but gets overly complicated & stale quickly. There was just enough here to get a taste for what's to come, but there's also some parts that are rough around the edges, like how when Ucogi jumps, she doesn't have anything below her knees, as well as a couple of typo's & a bit of grammar that takes some thinking to understand. All in all, I'd say this makes a great demo, 8/10, looking forward to how this turns out
CypherGrid v1 was done under a time limit and I didn't had the chance to proofread it or even have someone playtest it. And about Ucogi's jump animation... it was done in 3 hours, and it was finished 30 minutes before deadline. Fun times! But yes, I need to add limits for people who re-scale the game's window.
Also, you must be talking about Nonograms when you say that they "get overly complicated & stale quickly". Thank you for the long and honest comment!