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noodsdood69

93
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A member registered May 21, 2020

Recent community posts

I'd love to play this, but I'm not on Windows so the download won't work, and when I try to play the embed it says "WebGL context lost, please reload the page" (Spoiler: reloading the page doesn't fix it). Dunno if it's a Chrome thing or if the embed just went out of date or something.

Heya! I'll be perfectly transparent, I haven't tried the embedded game yet, but I wanted to ask ASAP if there was any way for you to also make a Mac downloadable, as that's the system I'm using and I have long stretches where I'm without internet. Either way, thank you for making what looks to be an amazing demo to what will surely be an extraordinary game.

Hey! I know it's a big ask, but this looks SUPER interesting, and now would be the time to mention it: Do you think you could make a version that runs on Mac? I'd be more than happy to test it out and make sure it actually works, assuming you can set up a Virtual Machine.

YEEEAAAAAAAH MAC VERSION LFGOOOOOOO I CAN PLAY NOW!

mmmm, that tracks, unfortunately.

My best guess is one of them went "hmmm, this character is too petite to safely be classified as an adult. Let's freeze it until we get the team together and reach a consensus." Either that or  "Well, there's sex and violence, therefore it's sexual violence."

Well, at least they let you back in instead of simply destroying all of the files uploaded here. Granted, you've certainly got back ups, but it'd still be irritating.

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Aha, I've identified what's going on. I assumed it'd open up and show me what it was doing, but it just silently opened and could be clicked on if I knew where it was, and since I wasn't looking I didn't see it. Good to know that .dmg files open in the Devices menu :)

Yeah... I uh... I can't get it to open. It doesn't even spit an error at me, I just go to open it, it says "Verifying" for maybe a second, and then it goes away and doesn't open anything. Is there a way to format it into a .app file?

Oh hell yeah, Mac version of the game. I'm trying out the Intel Version, and I'll be sure to let you know if there are any bugs or problems as I play. Even if it doesn't run, you have my thanks for even trying to make a Mac version, they're often overlooked since 85% of people with a computer have a Windows computer.

There's a lot of people here saying the things I want to say better than I can, so instead I'll simply thank you for making these games and let you know I'm looking forward to whatever comes next, whether it be another update or a new game :)

Was looking through the submissions for SJ7 when the name on this one gave me Vietnam War flashbacks to Library of Ruina, so of course I had to play it. All in all, although it may be a bit simple, it's well made and enjoyable, any of the minor problems I had have already been mentioned by other reviews, so I won't bog you down with them :)

I'm sure we'd all love a demo, but an update on the status of things will do just fine until you're ready :)

LETS GOOOOOOOOOOOOOOOOOOO

As always, the fact that saves don't transfer over is a bit irritating, but there's nothing to it but to do it, as they say. Tally Ho! Once more, into the breach!

esketit Mac version lfGOOOOOOOO

LETS GO NEW PREPIX GAME JUST DROPPED!

Excellent news! I love running through something I used to know everything about and seeing what all is new :)

YEEAAAAAHHH MAC VERSION LFGOOOOOO

10-4 Boss, as a follower of you and this game, I look forward to when things become ship shape and streamlined and oh-so-beautiful. Until then, Patience is a resource I have in abundance. Keep on keeping on, and I'll be glad to see whatever you have to offer, even a status update :)

To make sure I've seen all there is to see, the biggest you can get your wife is F cup, yes?

We LOVE a game with a Mac version, heavily slept on (to my eternal surprise)

Excellent news, you love to see it, thank you very much!

Aha, good to know! It's a question that's always worth asking :)

Hmm, methinks the Mac version might still be hidden again :)

Understandable! Thank you for being so up front about it :)

Oh EXCELLENT. I was willing to foot the bill, since it's just one dollar, but knowing that'll be the price of the full game makes it that much easier to spend :)

Excellent news! I for one would be for keeping the downloadable version, since I download a group of games and play them all in a row, like a true gamer would B). In any case, it's good to see that you're making progress, even if you think it's slow, what's most important is that it's happening. Keep on keeping on, try things, learn from them, and grow. I'll see you in a few weeks at most :)

Ah, as with all projects, once it becomes good enough and has enough work put into it, it must become paid. Oh well, isn't going to stop me :)

MAC EDITION LETS GOOOOOOOO MY PRAYERS HAVE BEEN ANSWERED

If ver 0.07 is coming out to Patrons July 29-30, that means it will be available on Itch roughly around August 29-30, yeah?

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Based. I noticed something right off the bat, being that, in the intro cutscene, when it flashes from "eyes closed" to "eyes open" you can briefly see the room you're in. Also, since the game's stability is tied to what all is running in your browser, if you have a slow computer or an intensive tab open, it'll decrease the games performance. On the bright side, even if you reload or fully close the page, your save data remains untouched.

Aha, fair enough then. 

Excellent! Do you think implementing a save feature of some kind would be difficult? While EtEM isn't very long at the moment, I would like to be able to try out all the paths without having to press the back button 70 times. It'd also be nice if there was a downloadable version, but if you're going to do only one, I'd prefer the saves.

Neat! I'll definitely keep that in mind for games that WINE doesn't want to run, for one reason or another.

Ooh, the promise of a Mac port is exciting, means I won't have to run the game via WINE anymore

You're doing great! Not being able to work due to hardware just gives your brain more time to get creative and come up with fun ideas to add to the game, and you're keeping us all here well updated in the meantime :)

Great fun! All that you need is a save system and you're ready to keep going! Looking forward to continued builds of this and whatever else you decide to make in the future :)

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mmmm, making an item that tells you how many probes there are in an area is much better than "Hey idiot, can't find the probes? Why don't you just look it up?" I feel like putting it in would be easy, but there's a lot of nitty gritty things, like "What about sub area's"(which is only in the city ATM) and "I wish there was a hotkey so I didn't have to go into the menu to see how many I have left"

For the rations, I think not healing at all is a bit rough, but healing a set amount after a dialogue encounter, like say, 50 hp, would be alright, or like Kaja mentioned, it giving you a buff or a shield from the first set of damage you'd take also sounds both mechanically feasible and fitting story-wise, ie "MMM just had a yummy snack and now my BRAIN works better"

Considering this is now a Discontinued Project, likely so you can work on other things, will version 0.1.5 ever become publicly available?