I'd love to play this, but I'm not on Windows so the download won't work, and when I try to play the embed it says "WebGL context lost, please reload the page" (Spoiler: reloading the page doesn't fix it). Dunno if it's a Chrome thing or if the embed just went out of date or something.
noodsdood69
Recent community posts
Heya! I'll be perfectly transparent, I haven't tried the embedded game yet, but I wanted to ask ASAP if there was any way for you to also make a Mac downloadable, as that's the system I'm using and I have long stretches where I'm without internet. Either way, thank you for making what looks to be an amazing demo to what will surely be an extraordinary game.
Oh hell yeah, Mac version of the game. I'm trying out the Intel Version, and I'll be sure to let you know if there are any bugs or problems as I play. Even if it doesn't run, you have my thanks for even trying to make a Mac version, they're often overlooked since 85% of people with a computer have a Windows computer.
Was looking through the submissions for SJ7 when the name on this one gave me Vietnam War flashbacks to Library of Ruina, so of course I had to play it. All in all, although it may be a bit simple, it's well made and enjoyable, any of the minor problems I had have already been mentioned by other reviews, so I won't bog you down with them :)
Excellent news! I for one would be for keeping the downloadable version, since I download a group of games and play them all in a row, like a true gamer would B). In any case, it's good to see that you're making progress, even if you think it's slow, what's most important is that it's happening. Keep on keeping on, try things, learn from them, and grow. I'll see you in a few weeks at most :)
Based. I noticed something right off the bat, being that, in the intro cutscene, when it flashes from "eyes closed" to "eyes open" you can briefly see the room you're in. Also, since the game's stability is tied to what all is running in your browser, if you have a slow computer or an intensive tab open, it'll decrease the games performance. On the bright side, even if you reload or fully close the page, your save data remains untouched.
Excellent! Do you think implementing a save feature of some kind would be difficult? While EtEM isn't very long at the moment, I would like to be able to try out all the paths without having to press the back button 70 times. It'd also be nice if there was a downloadable version, but if you're going to do only one, I'd prefer the saves.
mmmm, making an item that tells you how many probes there are in an area is much better than "Hey idiot, can't find the probes? Why don't you just look it up?" I feel like putting it in would be easy, but there's a lot of nitty gritty things, like "What about sub area's"(which is only in the city ATM) and "I wish there was a hotkey so I didn't have to go into the menu to see how many I have left"
For the rations, I think not healing at all is a bit rough, but healing a set amount after a dialogue encounter, like say, 50 hp, would be alright, or like Kaja mentioned, it giving you a buff or a shield from the first set of damage you'd take also sounds both mechanically feasible and fitting story-wise, ie "MMM just had a yummy snack and now my BRAIN works better"