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As always, a bunch of fun :)  I did encounter a neat phenomena where I managed to teleport as my last hit point was being taken and I made it back to camp with a persistent Game Over screen.
I sat by the campfire and interacted with the totem and re-entered the dungeon, the whole time Game Over was displaying.

I also noticed the Snake was able to damage enemies through barriers. That was kind of neat.


Sometimes enemies would automatically die on entering a room, I am thinking they clip with an obstacle. That was not an issue.

The only other thing that confused me was my very first playthrough, in the very first room I encountered a trader/blacksmith but didn't know that and he proceeded to annihilate me after I had tried to kill him - I just didn't read his dialogue :)


Enemies appear to scale by day or by and not by totem use, totem use just changed size of dungeon and loot quality. Is  that correct?

Great stuff as always! Nicely original and creative :)

So you didn't really die yet the game over screen was shown?

That bats do that and it's exactly because they clip into walls. It was a bit of a janky last ditch effort to fix them as they sometimes just clipped inside and through walls making it impossible to kill them and because of that hard locking the room. Couldn't put too much effort to solving it correctly as time was running out. 😅

Yup, snake ignores all walls and just hits everything around you. At first they even hit neutral mobs which made for a rude trading experience before I realised it. Melee weapons behave the same and can also hit through small walls. But enemies can do that too and I've fallen few times to zombies doing exactly that.

A bit unlucky on that first run. Knew that it would be a possibility, and certainly someone would encounter it. But they do warn you before going aggro, twice.

Yup, exactly! Seed length only increases the possible loot rarity and dungeon max size (and of course used as a seed for generation too) and the difficulty scales on each entry to the dungeon only.

I had no hit points left, but was at camp and had the ability to heal and had the perpetual Game Over screen. It was interesting. 

Excellent stuff...and like your other projects, addictive!