I don't want to be rude, and this is a good game stylistically and is very well written. However, spiritually it was one of the worse experiences in media I've seen recently. The entire game is about killing an innocent person in a multitude of ways, done by a malicious and malignant main character with no regards for other peoples' feelings or inner worlds. The [SPOILER] ending reveal feels almost tacked on, designed to excuse the actions of the main character through her victim just saying "whether you abuse me or are nice to me I'm still happy" and downplaying the horrible decisions you as a game designer made the player undertake.
It is a beautiful game with a great artstyle, the writing is on point, you physically feel repulsed by the actions Ellen performs in no small part because of your outstanding work.
Developer, if you're reading this, would really just like to ask you, what personal experiences influenced your decision to make this game? This is not a rhetorical question, this game was an experience and I will be thankful for any additional context.