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(+1)(-2)

I don't want to be rude, and this is a good game stylistically and is very well written. However, spiritually it was one of the worse experiences in media I've seen recently. The entire game is about killing an innocent person in a multitude of ways, done by a malicious and malignant main character with no regards for other peoples' feelings or inner worlds. The [SPOILER] ending reveal feels almost tacked on, designed to excuse the actions of the main character through her victim just saying "whether you abuse me or are nice to me I'm still happy" and downplaying the horrible decisions you as a game designer made the player undertake. 

It is a beautiful game with a great artstyle, the writing is on point, you physically feel repulsed by the actions Ellen performs in no small part because of your outstanding work.

Developer, if you're reading this, would really just like to ask you, what personal experiences influenced your decision to make this game? This is not a rhetorical question, this game was an experience and I will be thankful for any additional context.

(+5)

At first thanks for your review^^ I'm glad that there were at least some parts of the game you enjoyed! 

(Spoilers up ahead)

Tbh I wouldn't say that Olivia's completely innocent since she did play into Ellen's murderous tendencies. She's def still a victim though, even if she herself doesn't see it that way.

Moreover, Ellen isn't supposed to be a likeable protag. I wrote the dead ends as brutally as I could so that you as a player would feel bad for Olivia. 

As for the ending feeling tacked on... I had a deadline for this game, so the overall ending is rushed. But one of the things I wanted to convey was Ellen's guilt after realizing that there's more to Olivia than a "prop" in a timeloop. (as a contrast to her brutal ways) 

Also, I kinda had the idea for this game ever since high school, I suppose? Though one of the inspirations were the "Whack your Boss"-games.

The timeloop-plot was added, because I recently started my first job when I made that game. So I put some of my frustrations in the game haha

I hope my answer gave you a better insight into why I designed the game this way^^

(+3)

Thank you very much for your insight, it was indeed helpful! All in all, your game gave me a lot to think about, which is the best I can wish for in art. Wish you the very best on the success of this game and your future endeavours!