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GiovanniDrogo

80
Posts
3
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5
Following
A member registered Aug 08, 2021

Recent community posts

Four months later, there are so many new things in the latest updates! You have really put your whole heart into this! :D The writing is as fun and snappy as ever, interactive objects are plenty and the artists have done an incredible job with the intro and the various sequences! Sequences, funnily enough, are so hard to come by even in games like these, because it takes a lot of effort to consistently finish. So respect to both you and the artists! 

Really liked the rooftop save point, you're right, outdoor contemplative scene like feels really calming and nice :) 

My favorite thing in this game is, of course, that Sisyphus joke. Completely out of left field! XD The fact that you took time and effort to program this in, cannot thank you enough ;)

All in all, glad to see you're making progress towards that 50 room mark. Honestly, from your development progress, there are many fetish games on itchio that are left unfinished due to many reasons, but I would actually bet money on you finishing it, you've got the work ethic like no other. 

Thank you once again for these updates, didn't want to play it until I supported this game financially, because so many paid fetish games don't hold a candle to what you've made and the work of such a dev and such artists needs to be supported. Once again, hope that your college studies/work goes along swimmingly! And, if you haven't yet played Undertale, absolutely recommend you give it a go, it's a classic. 

Thank you for your work and good luck! :D 

Really great game! Thank you for your work, it's been a blast trying out all these combinations with items :)

Thank you very much for taking time to post it! :D It was a really beautiful little experience, like I actually got to visit an old acquaintance for a couple of moments. It's cliché to refer to experiences as "meditative", so I'll just say it was very nice :) 

And the photos are gorgeous! The sky with the dark buildings combined with this unique filter effect look really beautiful!

Thank you very much for making this game and wish you all the best in your uni work! :D

Hello! Thank you for putting your game out there, it seems like a very interesting experience. Unfortunately, my computer does not allow to play it in web version. Is it possible to include a way to download this game? If not, that's fair :)

It sounds like an interesting class! Like the more "traditional" take of a warlock, where instead of an eldritch monster sitting in your head it's just a regular normal goddess. Looking forward to finding out more of this world whenever you complete it! :)

This is very nice! Like a short excerpt from a DnD campaign, feels like you get a glimpse of a PC warlock :) 

Thank you for making this game!

A very relaxing game! Word games are always fun, but you've also managed to create a nice little overworld where we can travel and win fish! Great stuff, thank you for making this game!

If you haven't played Wormspell, I really recommend it, it's also a travelling word spelling game, you'll like it!

A very beautiful cosmic horror story. The minimal visual presentation that still speaks volumes and the laconic narration that still manages to be poetic... Thank you for making it!

A very nice little game, thank you for your work! :) 

Hello. Me and a friend have played this game a month ago, but I couldn't write exactly just how impactful and beautiful this game is. I think I never will be able to do it fully, but I still want to tell you that you have created a masterpiece I never want to forget. We spoke of it until sunrise. Both of us are from different countries, but we both felt this "something", the feeling of a post-Soviet dilapidation and nostalgia! It's incredible that you're not Russian (I assume), because I'd never expect someone from outside the Eastern Bloc to understand this feeling so well. Or this everpresent feeling of an empty life, where you are afraid to die, but think about how good it would be to go out peacefully, without suffering. Or this twisted, but good, but needed, hope and optimism for something in the future, or at least a desire to live, to exist. Anything I say now will be pointless, because your game has said everything for me. 

I've read your journals and saw your other beautiful artwork. It is incredible that you are not only a great game dev (something that already needs several different talents like artistry and coding), you are also a biologist and study Russian, you have so many passions and skills that other people would struggle to contain within them. I know I do. 

I have already forgotten the names of the two main characters since last month. I am very bad with names. But I want to let you know that I'll never forget their bond of friendship and what they meant for each other.

Thank you for this wonderful and thought-provoking game and, more importantly, thank you for existing, for bringing your talent and your passion into the world. 

Thank you very much for making this game! Orlando Furioso and the story of Bradamante are way too unexplored in other media, and it's nice to see you bring it to life! :D 

Thank you for your work, it was a very interesting read! :)

Thank you for writing this. I don't like sex, but this is very well written. :) A sort of hopeless, apocalyptic passion.

Wonderful experience! The apartment and the corridor outside are so lovingly crafted, with many tidbits that make it feel like an old Eastern European apartment! Love it when you can check out and click on everything in games, and you have been extremely throughout in your world-building!

The cutscenes are so awesome, large-scale and expressive, perfect for showing the massive coming apocalypse. Very film-like!

Thank you very much for making this game!

The prototype shows such great potential! The artwork is nice, the gameplay loop (what little there is at the moment) is quite engaging, especially with the three-way direction of attack and the game controls quite well! Looking forward to playing the finished version and good luck to you with the creation process! :D 

Great game! Funny and well-put together, thank you very much for the experience!

A fantastic game with a very good eye for details, something games of this genre often omit! If there is anything I love in RPGs, it's the ability to have interesting interactions with everything in the room, and this game absolutely excels in this! And the writing is snappy and evocative enough for it to actually be interesting, without it becoming a "this is a plant :|", "this is a bed :|". Really shows your experience as a writer and the care you put into this game!

The rooms and situations are varied and imaginative, I'm sure a lot of these sprites are RPG maker stock assets but your level design and personal touches (like the cameras or the tentacles) brought it all together, so that there was no feeling of the traditional "RPG Maker visual cheapness". 

Of course the character design and the artwork is peak! Jane is a cool gal, hope she gets a happy ending one day. By the way, huge respect for commissioning the work of artists rather than pumping out these AI visual novels or RPGs which have 0 soul or personality to them (the casino manager comments you included have been noticed ;) ).  

The dev notes are also a great addition, it's always interesting to see what went through the creator's head when they were working on their project. That part about having a cozy room at the end of the demo as a reward for Jane is the best. More game devs need to care this much about level design AND their characters! :)

With the reference to Undertale when you look in the mirror, I just have to say this. I'm absolutely not going to compare a masterpiece like Undertale to a fetish boob game (no offense), but I feel like you have taken a lot of good game design lessons from Undertale in your game. 

Played the old downloadable version but this is definitely a game I'd love to come back to!  

Thank you for making this game and best of luck to you in college and your future job prospects! :D 

Captivating illustrations and a peaceful, calm journey through this cat town world! Thank you so much for making this beautiful game! :D

Wonderful game! Love to see two artists team up on a project, and this one is really impressive! Especially for something coded in Ren'Py, great use of the limited engine! 

The artstyle is very adorable! :D Love the cow and all the little customer characters, very neat designs! And was happy to see Mila and Eva from Research Station M-00 in here as well! :) 

The gameplay is intense, just how you'd want a restaurant sim to be. With all the add-ons and the milking, you don't even have time to breathe :) The upgrades are plentiful and are fun to unlock, the gacha is - well, it's not a novel concept, but it's so nicely implemented! 

All in all, a light-hearted comedic story, intense gameplay and awesome art! Loved the game, wish you both all the best in your future endeavours! :D 

That was very nice! :D The relationship between Marmalade and Fritter feels so genuine, hope they are doing alright :)

Thank you very much for making this visual novel and good luck in your future endeavours! :D 

Really nice game with cute art! Thank you for your hard work on this! :D 

Such a beautiful way to put it! If viewed metaphorically, it is not as tragic and, perhaps, a bit more hopeful! Because if the Queen just dies there, her change in understanding had little meaning in the grand scheme of things. But if this is to be taken as, perhaps, a shortly-lived relationship, like one would have in real life, then her change would impact both herself and the world even after the end of her and Hero's relationship! This is what one would call "cope", but your canon accounts for it ;)

Amazing game!  

The dialogue between the Queen and the Hero was really interesting! I don't know how to put it into words, but it's very human and both opponents appear as likeable people, even though one is the Evil Queen of Status Quo and the other is a merciless embodiment of Entropy. Their verbal spat is fun and very detailed in showing the slow process of Hero's progress.

The artstyle is drop-dead gorgeous, pixel artwork that is minimalist without being simplistic. The design of the Queen's claws and hammer, the Hero's shadowy profile that just screams "I am coming to kill you", the fantastic Gothic stained glass... 

It really sucks that the Queen couldn't change her ways and befriend the Hero. But I feet that's a major point of the game. A existential tragedy you can see, but cannot avoid. Would be nice for someone to write a fanfic with a happy ending though :( 

Thank you so much for making this game and good luck in your future endeavours! :D 

(2 edits)

Bought it on Steam, but realized that I'm not brave enough to leave a review there. :( So writing it here instead!

Despite its short size, it's packed to the gills with great humour, fun characters and smooth, well-done interactable animations. There is such an attention to details that make the game feel more vibrant, where different choices and dialogue paths lead to a multitude of interactions a lazier game maker would omit or cut down. 
Really enjoyed Bellagarth's character, a barbarian paladin more focused on smiting evil than on the typical barbarian past times of crushing her enemies and hearing the lamentations of their women. The other characters are great too, especially Vera with her antics. Legit, the thief has so many great facial expressions that I'd 100% use as reaction images if there wasn't even a minor chance of people going "wait her breasts are huge is this a porn game character???" Great comedic art all around!

It's a soppy thing to say, but I think this is a very nice game even without its erotic content. 

Thank you, Kurger, for this great game and your rigorous approach to game-making! Looking forward to your future endeavors! :)

A really great game! Enjoyed the relationship between Theo and Kim, this kind of bickering couple that probably still do love each other. The dialogue is humorous and witty, while the encounters are quite well put together, the 3D models of the enemies make a nice contrast with the 2D characters! And the music is a bop! Especially that last piece during the dolphin fight!

Thank you very much for making this game, wish you all the best in your future work! :D 

A very nice game! Simple, heart-warming story and great pixel art, with some very cool final bosses! Enjoyed it a lot. Thank you very much for making it!

Really great game! The gameplay loop in itself may not be very deep, but the way the cards and the writing is tied together to bring out a compelling story is really impressive! Probably phrasing this very incomprehensively... Either way, liked it a lot, thank you for making this great game! :D

Wonderful game! Loved the concept of finding new letters and growing more powerful while dealing with the ever-dwindling amount of words you could use! This is one of these games you feel is too short because you're having so much fun :D

Thank you for making it!

Great game! The gameplay is very neat and the monster design is simple, yet effective! Thank you for making it :)

Really enjoyable demo! The interactions between characters and the fact that all character combinations have a team name is awesome! Gets you into the campy horror mood :)

Looking forward to the finished game, would love to play it. Good luck with your work, it's amazing so far! 

A wonderful experience! It's a very meditative stroll through a humanity's graveyard, where you're just collecting the last scraps of technology. Really liked the setting, which managed to be varied despite its "monotonous" nature (such as the designs for each of the stations. My favourite was the Oil station, looks like a mixture between a Brutalist hotel and an oil rig). The controls for the tank were intuitive, with many bells and whistles, so by the end I felt like its driver, despite the short length of the game. The main gameplay loop was definitely Death Stranding-like; monotonous, but solidly done. My favourite part was that each delivery had multiple parts, each named a different thing (like rations of different flavours). Great attention to details!

Of course, the ending is amazing. Even though you showed it in the trailer (spoiler alert!), it was really something. Delivering that package in a race against time, then rolling down the hill at full speed as the timer runs out was exhilirating. And the calm at the end where you just contemplate what happened and what comes next... Fantastic.

Also, not many small indie dev people do this, so thank you for the great trailer for this game! Found out about it on Youtube and this calm desolation really gripped me. 

Once again, thank you for making this game, and all the best on your future endeavours!

This was a really enjoyable game! A satisfying, solid meat-and-potatoes gameplay that serves as the base for a wonderful collectathon on a beautiful island! You have managed to remove any potential obstacle that one usually has by adding more clams than necessary and, in general, just designing distinct and reachable locations, mad respect.

And your commentary throughout the game is very relatable, in a way that touched me greatly. Saved your quote about "not trying my best" being an excuse and a self-defense mechanism, because I unfortunately see myself in this quote as well. Something to combat, I guess.

I want to thank you for creating this game and hope that your future career, be it game dev or anything else you'd like, is successful!

Thank you for the reply! Unrelated, but what's your favourite sport? If you have one, are you very good at it or is it something you just like to do? :)

Really great jam game with a very good message! Thank you for making it and good luck in your future projects!

This was a really nice visual novel! Loved how despite its fantastical nature, it still teaches the player about the need for self-education and consent, both in medical practices and otherwise. I feel like this is exactly what an edutainment game about blood donation clinics would be like in a world where vampires exist. And that's really cool!

Also Gakuto and Marie are awesome :)

Thank you very much for making this game, and all the best in your future game development!

Really great game with an epic style and great level design, which allows to perform so many cool tricks and swerves! Also, thanks to you I learned what a whiskey stone is. Thank you for making this game! :D

This is really fun tongue-in-cheek essay! You've caricaturized (in a good way) a very asinine and infuriating political ideology that took the Internet by storm: a movement against politics or ideology.

Honestly, an antagonist like this in a real magical girl story would be very effective. Just this eldritch paragon of neutrality, who you cannot even refer to or name. 

Thank you for making this game!

What can one say except WOW. This is an unsettlingly unique horror experience, which is both humorous and unnerving at the same time. 

I usually don't write my thoughts in bullet points, since that's not a way to write a proper review, but I just LOVE so many little aspects of this game that it's unavoidable;

- From the intro, we see that it starts with Noelle having just left a 14-hour shift. Relatable, everything that happens in the game is exactly how it feels to go through a 14-hour shift at work :)

- Love the fact that this is the most toxic and unlikeable friend group ever. Just a pit of snakes. Every backstory snippet is just them going "the only thing I hate more than myself is everyone in my friend group". Reminds me of that Sartre story about people having to live together in H*ll. 

- The graphic design is GORGEOUS. The little rotating "floor plans" of the stages, the monster design, character design that is evocative despite its simplicity, it's just eye candy through and through.

- Really loved the helpful NPCs! The dancers were wonderful and humorous, really liked the Moon goddess and the Two-Headed Horse, which, for some reason kept giving good hints and tricks as it fought me. Also, that flying cartilage that can ally with you if you hit it hard enough is very nice and helpful!

- All NPCs and encounters have these fantastic evocative names and appearances! 

- The "rare events" are SO devious! Half of them were funny, half of them were startling, and I'm ashamed to admit I got caught off-guard by two of them. My favourite was when the "dancers" allowed you to choose a ... different set of boons from what they usually give you.

- The randomness of the encounters in every room is a bit of a double-edged sword. At first, it forced me as a player into stressful situations, where one has to consider how badly they want that medikit, or would they risk getting into the fight with a nun to meet the Dancers. After a long time of replaying the game to get all remembrances, however, the lack of player control over which rooms to visit was more frustrating than exciting. I'm not a game designer, so I don't know how to fix it, or if it should be fixed at all. Perhaps introducing mechanics or items that allow you to raise the chance of certain encounters could work. 

- The main gameplay loop is so well-crafted and is balanced, but still with potential to "break" the balance. Which works so well in a game that requires you to break its boundaries to learn its secrets!

- That remembrance with the green-haired girl going "hey, I'm going to go meet you, the player :)" was so well-done, heart missed a bit there for sure!

- Comparing horror media with hidden layers and a metanarrative to House of Leaves is a hack thing to do. Keeping this in mind, the process of constantly going through this house, (especially that "room from your dreams") captured that spirit of nightmarish exploration of the Navidson Records.

- This might be controversial, and I'm sure you're intending to explain the main plot, but I feel like this sense of a fever dream (from many clues, it does seem to be a dream), this sense of never having any explanation for what is happening is so exciting. Like living through a nightmare..

I just have spent the last 6 hours playing 100% your demo and the very thought of a demo having so many layers and so many secrets in it is jaw-dropping. Thank you so much for making this game and good luck on pushing this already monumental gaming experience to its conclusion!

Really nice game, thank you for making it! Looking forward to your future development on it :)

Amazing game! Really like tangrams and the infinite looping mechanic works so perfectly with this classic concept! Thank you for making this game! :)