This was an amazing museum exhibition! Both the objects and the space itself were so carefully designed to limit and constrict. Best representation of hostile architecture in media I've seen (other than the hostile architecture itself of course). Thank you very much for making this game
GiovanniDrogo
Recent community posts
Out of the several games of this nature I played, your work is legitimately the best. Both Handler Hazing and now this gem are so good at developing the characters of these women, will be very hard to forget the team at this research station. And despite the silly premise, in both of your games you put an interesting twist in your worldbuilding (cowgirls escaping their life to become farmstock in "HH" and you being a space strike-breaker in "Research Station M00"), that is engaging and evocative.
"Handler Hazing" was inspired by that Cowgirl Poker game from what I gather, but as a written work HH is absolutely superiour, and the two main characters are so much more believable as people... and you just blew it out of the park with this masterpiece! Would legit love to play a game written by you even if it had no cowgirls with massive breasts :)
Sorry for the long comment, I just really enjoy your work. Hope you continue upon your creative endeavours, whatever form they may take!
Thank you for the reply!
It seems to me that this dichotomy between the government and the forces of the free market is a fictional one, since the current government's role is the upholding of the "free" market, the two being a symbiotic relationship, rather than two combatting forces. In my country some people like to say we live in socialism because a large chunk of the natural reserves market is owned by government corporations, even though they act not in the best interests of the country, but solely to gain profit. So to say that a government should control where money goes to undertake such a vast project as outlined in your game would require a separation of the existing federal order from the profit motives, the impossibility of which is precisely the problem of the current economic order.
Spelling out that the government was already inherently socialist could have worked, but I prefer the existing version of the game. It may be wholly unrealistic (in my opinion), but it focuses directly on the various ways of dealing with global warming without getting bogged down in the "alternative universe USSA" scenario. Which, for a edutainment game about the ways of lowering carbon footprint would be too much.
In my view, denying the efficiency of climate change reforms within the current capitalist society is similar to denying the usefulness of electoralism. Both can be seen as discouraging rhetoric, or a call to action. The reason this seems as a discouraging rhetoric is because the first and second world are so far removed from any revolutionary movement, so when reform is denied as a possibility, the alternatives are almost non-existant. I would blame this on the current world situation rather than on the falseness of the rhetoric.
The reason I say neither of our opinions matter is because as individuals we are unable to enact meaningful change, and that a coherent political organization is needed to transmit and enact upon these ideas. I have assumed that you are not a part of such organization, and am happy to stand corrected in case you are.
I also understand that having an online argument in an itch.io comment section is not the best use of your time. I'm eager to learn, so if you think there is anything pertaining to the discussion at hand I need to read to educate myself, please say so.
First of all, thank you for making this game, it's very enjoyable and in-depth.
Second of all, this dull-fanged reformism will achieve absolutely nothing. Everyone from demsocs to career politicians speaks about decarbonizing the economy and slow, gradual reforms for decades now, and the situation is only getting worse. We have already passed the point of no return long ago and all we have going for us is the newly-formed concept of greenwashing. No meaningful change or emission reduction will occur without a mass revolt against the existing economic order. Call this larping or utopian fantasy, but it is a more realistic scenario than solving global warming by carbon tax cuts and technocratic tweaking.
Just my opinion, which won't matter since neither of us will ever affect any change on this issue. Good luck with your future projects!
Hello! This was a fantastic little game! Such a rarity to see Nonograms (or Picross) getting the recognition they deserve! It is very beginner friendly, maybe even a bit too much. But the game shines in its story, and is a nice study of one of these kinds of fleeting relationships that are ever so memorable. The main characters were delightful and their interactions felt real despite the whole magic thing! And the fantastic soundtrack and the artistic polish really makes this game something wonderful. Thank you for making this game!
I don't want to be rude, and this is a good game stylistically and is very well written. However, spiritually it was one of the worse experiences in media I've seen recently. The entire game is about killing an innocent person in a multitude of ways, done by a malicious and malignant main character with no regards for other peoples' feelings or inner worlds. The [SPOILER] ending reveal feels almost tacked on, designed to excuse the actions of the main character through her victim just saying "whether you abuse me or are nice to me I'm still happy" and downplaying the horrible decisions you as a game designer made the player undertake.
It is a beautiful game with a great artstyle, the writing is on point, you physically feel repulsed by the actions Ellen performs in no small part because of your outstanding work.
Developer, if you're reading this, would really just like to ask you, what personal experiences influenced your decision to make this game? This is not a rhetorical question, this game was an experience and I will be thankful for any additional context.