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(1 edit) (+1)

The weapon chart in the latest update states that the crossbow and greatbow are fast but have a d8 and d10 as a die. Additionally on the Tricks Magic Example shouldn't the DC for the orc be under 14 but above 3 rather than above 1. Additionally I'm not quite sure where you get armor from, there is no chart for it like weapons.

Thanks for your questions!

  1. The older edition also had the text, "Ranged weapons are always fast for the purposes of defense, regardless of damage die." The newer release doesn't have that text, but just has it in the tags. I figured it made more sense for ranged weapons to always be Fast, though you could argue that the drawing of a giant bow would take time (and if it fires a single spear-sized arrow, you might still want to Dodge.
  2. You are completely correct! I changed the Difficulty, but forgot to update the example. I'll do that in a future version!
  3. BDP builds upon Cairn. I don't have any rules that add or modify Armor in any significant way in comparison to Cairn, so the base rules cover that quite well. In short, Light Armor gives 1 Armor, Medium Armor gives 2 Armor, and heavy, expensive plate gives 3, with a Shield giving +1. I'd have cheap Light Armor be Bulky, expensive Light Armor just be 1 slot, and perhaps have Medium Armor always be bulky.

Wonderful, two last questions. The skill Inspiring says that allies automatically pass morale saves, but the morale portion of the pdf says that PCs don't make morale saves. Is the skill meant to work on companions and retainers only. Second question is about the poisoner skill and what specifically does "dangerous poison" mean. Sorry if I missed something obvious and thanks again.

  • Yes, Inspiring is meant for retainers, allies and hirelings!
  • "Poisoner" is deliberately open-ended. Say the party really wants to kill a noble. One of the players comes up with the idea of poisoning his food. Having the "Poisoner" skill would mean that that player could ask the Warden things like, "Do I know how to make a deadly poison?" (Yes), "What ingredients would I need to make a tasteless, odorless lethal poison?" (Insert plot hook here: You might need Grimweed which only grows in ancient crypts, and Moonpetals, which only bloom at midnight). The poison could, for instance, do 3d6 damage straight to STR (and thus also trigger a Critical Damage Save), or it could simply kill instantly (a reward for all the effort).