Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wonderful, two last questions. The skill Inspiring says that allies automatically pass morale saves, but the morale portion of the pdf says that PCs don't make morale saves. Is the skill meant to work on companions and retainers only. Second question is about the poisoner skill and what specifically does "dangerous poison" mean. Sorry if I missed something obvious and thanks again.

  • Yes, Inspiring is meant for retainers, allies and hirelings!
  • "Poisoner" is deliberately open-ended. Say the party really wants to kill a noble. One of the players comes up with the idea of poisoning his food. Having the "Poisoner" skill would mean that that player could ask the Warden things like, "Do I know how to make a deadly poison?" (Yes), "What ingredients would I need to make a tasteless, odorless lethal poison?" (Insert plot hook here: You might need Grimweed which only grows in ancient crypts, and Moonpetals, which only bloom at midnight). The poison could, for instance, do 3d6 damage straight to STR (and thus also trigger a Critical Damage Save), or it could simply kill instantly (a reward for all the effort).