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Firecell

6
Posts
A member registered Dec 27, 2022

Recent community posts

(3 edits)

I absolutely agree, in fact I always thought that Druids in 5e would be a lot more interesting if they were combined with clerics to form an "Invoker" of sorts. You could make the less than stellar Cleric Channel Divinities be the Druid's Wild Shapes from Subclasses.

And while flavoring spells could fit with BDP the main problem I see is that it doesn't really offer the ability for a shape changer style of character. Same goes for a character that wants to let their pet do the fighting, the Animal Companion is good but I am currently allowing people to take it multiple times which will give them a more powerful pet.

Finally I noticed that unarmed attacks aren't stated to have a speed. It is most likely fast but I still wanted to mention it.

Are there a plans to add skills that allow for a playstyle similar to a druid?

Wonderful, two last questions. The skill Inspiring says that allies automatically pass morale saves, but the morale portion of the pdf says that PCs don't make morale saves. Is the skill meant to work on companions and retainers only. Second question is about the poisoner skill and what specifically does "dangerous poison" mean. Sorry if I missed something obvious and thanks again.

(1 edit)

The weapon chart in the latest update states that the crossbow and greatbow are fast but have a d8 and d10 as a die. Additionally on the Tricks Magic Example shouldn't the DC for the orc be under 14 but above 3 rather than above 1. Additionally I'm not quite sure where you get armor from, there is no chart for it like weapons.

Wonderful thank you very much. Awesome stuff.

Do Magic and Faith Dice ever get used up? And can you try to Dodge every attack that comes your way or only once a "round"?