Played it on hardest difficulty (don't know why, guess I wanted to flex my old-school fps muscles? he-he). LOVED IT! Did I see some inspirations from Half-Life and Duke 3D?
I kinda like how everything looks so rundown, and also that looking outside the windows you see a kind of metropolis, even though I was initially under the impression that the setting was a spaceship.
Suggestions?
- Why is Zortch green if she's a human? Or is that just the HUD? Will there be an intro-slideshow or something? I'm actually happy that you kept the backstory minimalistic, as way too many games nowadays cram exposition down players' throats, and it's annoying.
- Would also be nice to have some kind of manual, even as a .pdf file, or an in-game menu where we can read description on the enemies and weapons.
- While it's nice that the level looks rundown and lived-in, I'd suggest expanding the texture colour palette, because once the game gets released, people are gonna complain about samey grey-and-brown corridors.
- Also add total number of enemies vs number of enemies killed upon completing the level, or even a togglable in-game counter. You know, like in zDoom?
- While the demo level isn't too complicated to navigate in, depending on how you'll wanna go about the future levels, perhaps it would be wise to add a togglable mini-map or an automap?
Anyway, best of luck; looking forward to the game!