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(+1)

Checking out this during 7DRL of this year for ideas, like others mentioned it has an issue with double movement, which fires less often on the diagonals. Beyond that a solid game.

Nice to hear that it's not just me experiencing this. Perfect game otherwise...

(+1)

it seems to be an issue with the underlying "JSRL" infrastructure code so likely shared with Emerald Woods as well.. ?  LIkely to be fixed there first (if it exists there) and then backported into this and others..... I've actually seen a worse bug with direction keys being "stuck", that might prompt a complete replacement in any case.

(+2)

In Godot I come across that issue as a key is both pressed and released as two actions when the button is pressed once.