Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

hey, thanks for trying the game, yeah sorry about the mouse thing, i was fixing other bugs and didn't realize that the mouse thing still happens even if its minimized, currently uploading a fix for that.

>Besides that I beat up most of the enemy types, and man some had a lot of HP. May want to lower it so it's reasonable
noice, yeah some of them are kind of like a special enemy (especially the spear guy since he's supposed to be a boss), so they have higher health than other ones.  you kinda have to use heavy attacks often for those guys, but yeah i'll see what i can do with the hp, there will be a huge part of the combat i haven't added which would help with damage so i'll implement that first and we'll see i guess

>the first person view rotates in a circle instead of staying in place when turning, which feels a bit weird at times

sorry i don't really understand this, do you mean like when you're dodging or something?

>Neat demo, but it feels very generic at the moment

yeah it is very empty atm, there's a big part of the combat that's not there just yet , hopefully it will be there next DD

thanks for the feedbacks!

>sorry i don't really understand this

I mean when you just move the mouse right/left, rotating the player's look direction. The camera seems to be offset from the physics capsule, rather than centered. This causes the camera to move in a circle around the capsule instead of just pivoting on a spot. While not strictly bad, many FPS, that I recall, use a centered camera to avoid that effect. For example, walk so that you're kissing one of the enemy spawners. Then move the mouse right/left, you'll rotate around the spawner instead of spinning in place like one would expect. 

Hope that's clear and of use to you.

ah i get it now, sorry esl here. Yea it is indeed not in the center but a bit to the back, tbh i don't even know why i set it up that way kek. Ok i'll try fixing it thanks man