I was running it with a shell script using Proton externally. Adding it as a non-steam game though totally worked!
- I like how you can light the arrows by shooting through the braziers.
- Really need a nice serif font and some appropriate menu UI.
- I also really like the speed up in the animation and footsteps when you're on stairs
- I couldn't rebind the keys, the button didn't work. I am a zealot who insists having E as the interact key is heresy. That said, I like how you have both the toggled and held versions of a crouch key.
- Also, in technical terms, what does Camera Smoothing do?
- You've got sprint/dash set up by default the way I set it up in Darktide. Nice. Very intuitive. The combat in general is really natural, I had no trouble dodging and weaving and kicking.
- The weapons have enough durability to be useful without feeling like they're made of paper. Though it would be good to have some way to tell how much use a weapon has left, I didn't see anything at least.
- I noticed the bad guys in the test area have trouble picking up the big pickaxe. They sprint up to it and kick it away from themselves before they have a chance to pick it up.
- Stacking boxes around is very intuitive, that's hard to do, kudos!
- The ladders and chains are also very intuitive to use. Good job! I just didn't see if there was a way to drop straight down from a chain, do you have to jump?
- The starting prison area just ended with a black screen when I was near a minecart track
- The big hub area (the second level?) could use some optimization. I have a mid-range computer and I always turn AA off, but that big multi-level hall was the only area where I noticed the framerate dip significantly. Especially the big carpeted hallway junction next to the tower with the tree in it. You can take advantage of the windows being practically opaque to have them just actually become opaque if you're 10m or so away and that could allow you to occlude more stuff.
- The shading looks really bad if shadows aren't set to max. Is there baked lighting or only dynamic?
- Other than that though, the environments look absolutely gorgeous. I love it.
- The buttons used for dropping held weapons don't work if holding a crate or barrel.
- Is there any food in the barrels painted with apple and drumstick symbols?
- Arrows stuck to the player is a great touch. Though they don't quite match your movement animation. Should apply the camera bob animation to them as well because otherwise they look much more obviously like a distinct entity.
- The sound design is really good. Hearing the clomp of the MC's heels echoing all around really sells the massive interiors, and then it's super comfy to thud around on the carpets.
This game is shaping up to be really excellent, I was absorbed for hours. I got stuck where there were two big grates at either end of the great hall. I could see more automatons behind each but couldn't find any switch to open the doors with. I saw there was a side way in from the kitchen but couldn't see a way to open it either.
Cute MC.