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I really like this. There is not much I can actualy criticise since the entire thing is very well made. Here are some little nitpicks.

  • I kept throwing my weapons because I'm used from other games to hold attack button to do heavy attack instead of throwing it.
  • Personaly, I would like if enemies ragdolled or rolled a bit backwards. after getting kicked. While it doesn't really make much sence for them to do so, dying light and dark messiah both make enemies ragdoll after getting kicked, which makes kicking them into traps much more satisfying. However, it also makes kicking overpowered.
  • Picking up things like crates and barrels needs some work. If you press E to pick something up and quickly look away, the object you wanted to pick up just slighly jumps towards you and you drop it.

And that's pretty much it. Everything else is great.

nicee

  • It's totally annoying indeed, I want to overhaul the whole picking up weapons thing so you can keep one or two around in your weapon slots until they break and each should have charged attacks, I still want to have the option to throw them though so I'll have to figure out how, thinking of making it so you can hold attack and then use the drop button to throw it
  • The game is already pretty unbalanced so that would totally suck ass, one thing that happens sometimes is that it's inconsistent how far they get pushed back so that needs work still
  • Yea that was bad already but after doing some CPU optimization it works even worse because physics used to update more frequently, gotta fix that sometime soon.

thanks for playan!