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First time playing, with controller. Played thirty minutes, up to obtaining the crossbow.

Here's a bunch of things I noted down while playing:
Good responsive UI, good settings, but lacks character. 
Needs a dash sound, dash feels very lifeless.
Punching feels useless, I can't connect any hits with it, probably teaches bad habits. It also makes it hard to see the grab concept.
Needs an earlier explanation for the lock-on mechanic, first fight is very difficult for a new player without it.
Nice day-night cycle animation.
HP regen is in a strange place. Not fast enough out of combat, but not slow enough that I would prefer drinking soup.
I first thought the goal indicator was a sun of some sorts. Could be clearer.
Very high initial levelup cost (800) normally such games allow you to level up more earlier on. Also, I must be missing something since I never figured out how to actually increase my stats in the menu.
The ambush got me, nice enemy placement all around.
The UI of the chest is very unclear. It took me long to figure out the way it worked, and that I could equip a lot more soup.
Poisonlads just go for a swim and drown. I ran past the other ones, because fuck those guys.

All in all, it's a pretty fun game, but not my thing. I don't think I got far enough to give a decent critique.

Hey, thanks for playing.

Good responsive UI, good settings, but lacks character. 
Definitely right about it lacking character.

Needs a dash sound, dash feels very lifeless.
Good idea.

Punching feels useless, I can't connect any hits with it, probably teaches bad habits. It also makes it hard to see the grab concept.
Hmm, I definitely need to rework both at some point.

Needs an earlier explanation for the lock-on mechanic, first fight is very difficult for a new player without it.
Roger.

Nice day-night cycle animation.
Thanks!

HP regen is in a strange place. Not fast enough out of combat, but not slow enough that I would prefer drinking soup.
This will likely make more sense later down the line when staying out until dark has consequences.

I first thought the goal indicator was a sun of some sorts. Could be clearer.
There is no goal indicator. You were likely looking at the time indicator, meaning it was in fact a sun. I definitely need to give it a better graphic.

Very high initial levelup cost (800) normally such games allow you to level up more earlier on. Also, I must be missing something since I never figured out how to actually increase my stats in the menu.
This might be subjective, but it's relatively easy to get that amount once you're out of the tutorial. That and you can only level up once you're out of the tutorial.

The ambush got me, nice enemy placement all around.
Thanks.

The UI of the chest is very unclear. It took me long to figure out the way it worked, and that I could equip a lot more soup.
Yeah, I need to improve that some more.

Poisonlads just go for a swim and drown. I ran past the other ones, because fuck those guys.
That's the right way to do it.

All in all, it's a pretty fun game, but not my thing. I don't think I got far enough to give a decent critique.
It's all good. You gave me a few ideas on what to work on next.