New questions - can threats move through blocked modules? my guess is yes even if it's not nanites.
Payday option that adds 2 load and 2 creds - does that mean a tier 1 payday becomes 6 load and is therefore now worth 8 creds?
Threats, like, you cannot move through blocked modules. They will take the most direct path toward you that is open and available...which gets tricky when it comes to them being on the wrong side of a shipbreak from you. The card-based AI is rudimentary, but them's the breaks.
6 load and 6 cred for a Tier 1 Payday that's been boosted. Usually they're 4 Load and 4 Cred.
Threats never spacewalk. That's a solitary comfort when you watch the part of the ship that's holding the hungry alien or the murderous ghosts just go drifting off into the great unknown, ain't it?
There's no maximum distance for a spacewalk. It's sufficiently high risk and high reward that so long as you can draw a straight line between your module and your destination, you're golden. Just...y'know, don't die. Simple as, right?