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(4 edits) (+1)

Oh no. I'm sorry you had trouble with the controls!

The trick is releasing the mouse button sooner, while the mouse is moving quickly, to fling the objects with some speed. Our fault for not making that more clear in the tutorial.

You're not alone. Dalton pointed out that the carbon-attractor-gun should have a more limited range, to enforce "flinging" instead of "placing".

Thanks again for playing!

(+1)

Yeah, I think if there was a movement tutorial before playing like for other mechanics that would have helped. Also, if you and your team plan for a commercial phone release, maybe having one level to show all the mechanics would help.

(+1)

I've modified the tutorial a bit. I've also added a mouse sensitivity slider.