Interesting! Understanding the logic behind the movement took a bit of trying and I'm not sure I quite grasped it in the end, but once the gameplay started clicking, it was neat to try to tease the climber into reaching new heights. The music was also nice, and I liked the very clear presentation. It would've been nice if the game wasn't quite so zoomed out; as it is, it's quite difficult to accurately grab the limb I want, especially when doing a maneuver where most/all of the limbs are at the same grabbing point.
Play game
Endless Patience's itch.io pageLink to gameplay video
https://vimeo.com/801571907
Team
Veikka Taka: Game design, 3D artist, World building
Antti-Jussi Miettinen: Programming, Game Design, Audio Effects
Aapo Pajala: Music
Tools and Resources
Tools and Resources:
Blender
Unity3D
ChatGPT
Ableton Live
Estimated work hours
40 + 15 + 6 = 61
AI Tools?
AI tools actually used:
-ChatGPT: name of the game
Tested AI tools (but not used in the end product):
Open AI point-e: Point cloud generation for 3d modelling
Blender dream textures add-on: Stable diffusion based texturing of planar and 3d objects
Procedural generation:
Geometry nodes: All 3D geometry (except character) was procedurally generated and placed in the world using Blenders geometry nodes
License
CC BY-NC-SA 4.0
Theme
The climber screams while falling.
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