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Eevi Korhonen

6
Posts
A member registered Feb 27, 2023

Recent community posts

For a four-hour game, this is a fascinating result! The art and the plot set-up seemed really intriguing based on the trailer.

I wasn't able to download the game, so in a future game it would be wonderful if the trailer could be a little longer and little easier to follow (the speed was blazing!)

Great stuff! Really fitting to make a game about AI relationships with AI :D The art looks really nice.

One thing that put me off playing the game is that the music exploded in weirdly couple of seconds after starting the game and I couldn't find the menu to turn it off, so there'd be an easy win there to have the menu be little more prominent. Also, if you were to continue development there could be other easy wins for readability, clarity and style by changing the font (not too much so the visual cohesion remains) when the narrator is speaking vs a character is speaking. 

Wow, this is a great feat for a solo project! I really liked the soundtrack, it got me into that Metroidvania mood even though I didn't get quite far. One thing that I wondered: if you're already using WASD or arrow keys, why assign jump to a separate button instead of W or up? I didn't get very far so I might have missed if it had some functionality later on. You and or the/ AI have definitely come up with lot - cat detectives riding dragons, strange enemies  spewing from an ancient temple and so on, but it could do with an editing pass to make sure it all feels like it's part of the same world instead of separate elements just thrown together (like why is the cat a detective and does it play a role in the story? are there other anthromorphic animals in the world?)

I really liked the third level having this limited view - it started to fit the themes you spoke of. If you would've wanted to take it further it would've been interesting to potentially amp up that mood with audio and visual effects - maybe the screen shakes or the ball makes a pained sound if you hit a wall too hard. 

I'd love to know how the concepting process went with ChatGPT - did you find your idea on the first try or did you have to workshop it with the AI somewhat? And did you manage to incorporate all the features you wanted?

The video made me laugh as soon as I saw the first jump. I love the little effect of A's jumping out from beneath the car. Based on the video, I assumed this would be a mobile game project where you scream into the microphone to make the jump, but in the game it's done by pressing space - I assume this was  just for the itch.io submitted version? 

This is a fun little game, reminds me of QWOP! If you were to develop this further, I'd focus on UX/readability: I had some difficulties getting up my first ledge since I had a hard time telling which circle corresponded to which limb in the starting position but got it eventually. I also didn't realise that the brown/red crags cannot be grabbed onto and that created a bit of frustration. Overall, great result for a jam!