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The tiny Baba is the default sprite if the program fails to find a sprite folder. However, when that happens Baba also fails to load a proper size and defaults to 0x0, causing the platform detection to fail.
I have two different objects, both with the Cloud sprite; one is just always Move and the other has two Babas (or somesuch) moving back and forth and activating a Move rule every other turn. At the right edge of the level are objects with the rule Cloud On (Object) Is Fall (Left), and at the left edge of the level are objects with the rule Cloud On (Object) Is Hide.
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