Thanks for the thoughtful feedback! I've updated the the game to try to address the point about not being able to tell the cause of one's death.
Hempuli
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The basic idea is:
- Your goal is to find upstairs to get to the next level. Each time you move (using one of the control schemes shown in the intro screen), the enemies of a particular colour take their turns as well (the colour who takes their turn next is shown next to your HP in the top-right). Some enemies are of a special type that moves every turn. Move into an enemy to defeat them; enemies damage you the same way. You can hover over enemies to see where they can move on their next turn.
- You can pick up up to 7 items by moving over them. The two item types are magic wands and keys. Use the items by pressing their corresponding number keys, moving the targeting reticle and then pressing either Enter or the numpad 5. Keys can only open doors, and wands have different effects based on the type (most wands start out unidentified and you need to first identify them to know what their effect is).
Yeah, I didn't have time to playtest the later levels during development and over the past couple days have tinkered with the difficulty, especially to reduce cases where it feels like the player can't respond to what the game sends their way. The moves-every-turn King floor was a notable example - it still exists but I've adjusted the enemy layout to make it less likely to produce impossible scenarios.
Hmm, the way to open the doors should be to press a number key corresponding to the slot a key is in, then moving the reticle over the door and pressing Enter or Numpad 5. Sounds like this is what you did, but if it's not too much trouble, could you try doing this one more time to confirm that something is broken?
If I understood the scenario correctly, you can't push the duo of blocks upwards because one of them (the one with an extra inner outline) doesn't accept multipushing. You can see the same in level 3 if you try to push the two blocks in the center of the level to the right together vs. pushing them to the left. (You can press control + Q in almost all of the covemountlikes to skip levels if you want to quickly get back to where you were)


















































































