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Hempuli

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A member registered Feb 08, 2015 · View creator page →

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Really sweet! I wish the game was a bit more difficult, but the idea is great and the game plays very nicely.

I'd love to have a downloadable version!

This game is mouse-driven; try clicking on the nodes on the screen. Admittedly it's not really conveyed without trial-and-error.

Hmm, thanks for the report! I really need to implement a way to turn on an indicator for "does the game think this statement is true/false" for debugging purposes...

Congrats!

This was changed because it felt to me that it was a bit too easy to interrupt the slot-locking by just placing a 2-1-2 stack at the end of a 7-6-5-4-3 pile. I do agree that it adds to the frustration and isn't *that* difficult to work around, but I think it's still a slight improvement over the previous implementation.

The X-symbol in the bottom-left corner isn't available yet because you haven't stepped over the space - the greyed-out X just indicates that there will be an X there once stepped on.

They resume one of the Covemonties that has been paused

Wow, amazing, I included the wrong files in the zip... Really sorry about that, fixing it in a couple minutes

Thanks for the report; this is a known bug but I haven't yet had a moment to properly investigate it.

Unfortunately Apple has made it very difficult to release third-party programs on their platforms; I'm not sure what the exact issue is with your initial report (haven't received such a report before), but my hunch is that it's related to the "this program is from a third party and thus can't be trusted" set of hoops Apple requires developers to jump through. If you're still interested in giving it a go, when you try to open the game and whatever error appears, go to your computer settings, then to the security tab, and scroll all the way down; it might be that the program is listed there as having been blocked by Gatekeeper, and you should be able to say "Run Anyway" to permit the game to be run.

Yup, the versions are identical except for Steam Cloud & achievements!

In the most recent versions I've made it so that you can fork with a stack that has a fork down the line if the move would just undo you picking up an entire fork branch; I'm wondering if there's a bug with that or if there might be a misunderstanding here.

Hmm, there have seemingly been some rare bugs with cards going missing after undoing. This seems like such a case, but I haven't gotten consistent enough reports to track the issue down.

Ah, darn. I wonder what's up with that, then...

Fork Solitaire should be a bit less buggy now.

It should work a bit better now!

I need to adjust the way this works, but are you sure you can't put the stack back? You'll need to right-click on the card the 9 of clubs was forked with instead of left-clicking.

To have some mercy on players' fingers

Ah, thanks for the report!

The idea is that the card hints don't tell you the exact identity so that you may need to delve deeper into the stacks to figure out which card is which. But I could update the logic so that the clue adds the suit/value next to it once you have the card revealed?

Sure!

If you're on Windows, you can go users/yourusername/AppData/Roaming/ and change the folder "ASM" into "ASM_itch" to retain your save data. For now I've thought that it makes more sense not to offer a Steam key with Itch purchases because the Itch users got the game for much cheaper before the Steam release.

It'd be cool; the main obstacle would be my own ability to handle the porting, haha

1. It's an intended joke
2. This should be clarified - it means the columns; there's a specific word for the holding slots. It also doesn't update after you first get the message.

In the version you played it actually was possible to get too few 1s; that at least should be fixed now. As for the other issue, I tried to fix a similar problem with Hanoi Solitaire and maybe it's ok for 2 solitaires out of 30 to be consistently solvable...?

Pressing control + C will store the seed, then you can just paste it anywhere :)

As long as your computer can handle the workload, no, I suppose!

I meant to do it already but fell asleep... I'll get it done today and post a devlog indicating as much.

Oh yeah, the seed would help a lot! Pressing Control + C copies the current seed in all solitaires.

I get an Itch notification for each comment so it should work *reasonably* well even this way, I hope...

Thanks for the report! I suspect that the bug is in both 1.4d and 1.5; will have to investigate

Yeah sorry, the Mac build system is a bit more cumbersome so the versions come with a delay; I should've clarified that.

Oh yeah, the Mac build process is a bit more complicated than the rest so the versions come in with a slight delay; I should've clarified that. Thanks!

Sorry; this should be fixed now; a silly oversight

Sorry; this should be fixed now; a silly oversight

Augh, sorry; this should be fixed now

This should be fixed now!

The game should be built according to Löve2D's specifications, so unless I accidentally made a release that contained a .love file instead of a compiled .exe, I'm not sure why the game would fail to run itself in that way. Hmm...

(1 edit)

In that case I've no idea why the luasteam.dll isn't working... I had a bug similar to yours during development and in that case it was an issue with one of the dll files being 32-bit instead of 64-bit.

Then again, the Itch version doesn't require steam-related assets, so in the next update I'll just remove that from the Itch build entirely, which should fix the issue anyway!