You can't; if you push an object into a corner, you can press Z to undo (which kinda looks like grabbing them); the full game will have a separate "Pull" word that works like grabbing an item.
Recent community posts
Yeah, that'd be neat! Also you can force pawns to eat in illegal ways because their logic is so simple. It'd be interesting to polish the chess aspect of the game to contain the full depth of chess (Castling, having the pieces prefer eating opposing pieces if given a chance etc) and see how that affects the snake part of the gameplay. I guess I should do a post-compo build...
Here're the keys used in the editor:
-/+: switch between levels (the zero in the corner indicates which level you're editing)
Tab: open and close the object list
^ (in your case): switch between editor and in-game
s: save level (I think the smiley indicates if there're unsaved changes in a level)
1/2: change layer (the only point of this is if you want to have several objects on top of each other)
arrow keys: adjusts the initial direction of the tile you're currently hovering on. The little arrow in the corner tells you the current direction of the tile you're hovering over.
It's all fairly confusing because I made the editor for my own use, but hopefully this helps! :)
Thank you very much! I'm working on a full version. :)
1. That's a very good point; it might be a bit tough to determine if a movement changes anything or not but I'll put it on the to-do list; I guess same goes for walking against a wall and such!
2. Yeah, this needs work; it's a bit tough to decide how to layer stuff when you could have something like Grass is You and need to have it on top of stuff grass usually doesn't go on top of!
3. Not intentional, I've fixed it for the current version but didn't update the itch.io build before I started working on the full version. I probably should do another update to the itch.io version, though! :(
Yeah, the jam version has a bunch of stuff that's handled by the game's code, but the lua part should still allow pretty extensive modding :) (Functions that the game code handles have the prefix "MF_" in syntax.lua!) You can also access the in-game level editor with § (or whatever button you have above tab on your keyboard)!