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Hempuli

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A member registered Feb 08, 2015 · View creator page →

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I think there'll be news about the release dates pretty soon! Possibly not exact dates, but some info in any case. Thank you!

Haha, that'd be funky. I think the main problems would be the compiling-to-exe you mentioned and most importantly optimizing the game to be able to create more than just really simple things. It's a cool idea, though :D

Yeah; I considered updating this using the new engine but thought I'd rather just finish the full game instead.

Thank you! :)

Thanks! I feel that block-pushing-based puzzle games have been thriving more in the recent years thanks to Puzzlescript and such. In case you're interested in Sokoban-inspired games, I recommend Pipe Push Paradise, Snakebird & of course Stephen's Sausage Roll.

Thanks!

Thank you very much! I'm really glad to hear you enjoyed the game to that extent! :)

Yup, that's it for the jam version :)

(1 edit)

You can't; if you push an object into a corner, you can press Z to undo (which kinda looks like grabbing them); the full game will have a separate "Pull" word that works like grabbing an item.

Yeah, that happens if they can't move diagonally and have an enemy in front of them; should make an updated version once I have more time...

Thank you very much for the visibility and compliments! I saw the tweet earlier :)

Yeah, that'd be neat! Also you can force pawns to eat in illegal ways because their logic is so simple. It'd be interesting to polish the chess aspect of the game to contain the full depth of chess (Castling, having the pieces prefer eating opposing pieces if given a chance etc) and see how that affects the snake part of the gameplay. I guess I should do a post-compo build...

Thanks! Should be fixed now :)

The extra pair of hands made me chuckle

I dumbly picked a key that isn't the same on all keyboard layouts for accessing the editor :( Sorry about that

Thanks a lot BlueJackalope! The menus should be better in the full version :D Blaze: There's a button that opens it; on a Nordic keyboard it's §, but I've heard people mention ~ being it on other keyboards. Apparently | or \ may also work.

OI

I'll try to make that happen! The levels made by others will definitely be in easily shareable format but I'm not sure how much I can do to make them easily shareable. We'll see! :)

Here're the keys used in the editor:
-/+: switch between levels (the zero in the corner indicates which level you're editing)

Tab: open and close the object list

^ (in your case): switch between editor and in-game

s: save level (I think the smiley indicates if there're unsaved changes in a level)

1/2: change layer (the only point of this is if you want to have several objects on top of each other)

arrow keys: adjusts the initial direction of the tile you're currently hovering on. The little arrow in the corner tells you the current direction of the tile you're hovering over.

It's all fairly confusing because I made the editor for my own use, but hopefully this helps! :)

Thank you very much! Super glad to hear you had fun with the game & editor :) The full version is going to have a much more in-depth editor

I'll add those letters to the description :) Thank you!

Thanks :D

Thanks :)

Thanks a lot!!

Thanks a lot! :)

Thank you :) Working on it!

Oh yeah, this version of the game doesn't really have settings of any kind. The full version will have a proper volume sliders for music & SFX.

Mac version is definitely doable, Linux I'm not as certain about. Hopefully!

I'm working on a full version! http://www.hempuli.com/blogblog/archives/category/games/baba-is-you

Thank you for that tidbit! Glad to hear the lua stuff doesn't break with Wine. :)

I just added another pointless visual word: https://twitter.com/ESAdevlog/status/895051807952703488

I'll try to make the audio less annoying for the full version! I had only bad earbuds available when making the sounds and that kinda affected things, haha :D

Mainly it's just simple symmetrical shapes being rotated; the Sausagebear is formed of 2 circles joined by a line and the feet of the animals are kinda just sticks that rotate wildly :D

Unfortunately it seems to be that way :( The full version will have a proper level editor, though, I'm pretty sure!

Wow, pretty creepy!

You can't shoot while behind th crate. Also in this newest version you should be able to adjust controls, so that shouldn't be a problem.

Thanks for including the game in a bundle!

View the game page for instructions!

Thank you very much! I'm excited to get the full version done as well, hopefully it'll be as enjoyable!

Thanks! The idea is that "Empty is Win" doesn't do anything because as you step on an empty tile, it's no longer empty. Still not totally set on how to approach that behaviour, though!

Working on it!!