Superb mood and music! Gameplay and story progression were nice too, no unnecessary repetition and pace of new abilities was good. I was able to beat the game without any issues, but a couple of more checkpoints would have made the experience even smoother. Here is some minor things that could elevate the game further quality wise:
- Add proper integer pixel scaling, currently not every pixel lines up perfectly causing some irregularities to the art style
- Add some kind of visual element to the ship after picking up a 2nd jump, so you know you have the jump available
Play game
The Bluebird's itch.io pageLink to gameplay video
https://youtu.be/d_TxUAgpSs4
Team
Solo game by HinmanLantern
Tools and Resources
No outside asset packs were used (I made all art/music for this jam), and there is no AI-generated content in the game. I used Unity, Aseprite for art, Visual Studio Code for programming, and Beepbox for music.
Estimated work hours
I didn't track it, but maybe 100 hours?
AI Tools?
I used a popular AI image generation tool to try to generate inspiration, but ultimately didn't find it very useful (perhaps my own AI-whispering is poor). The clouds in the final action scene were inspired by oversized clouds I saw in an AI image, but they came out quite differently when I put cursor to pixel, with the sunset look added. Learning about AI tools inspired some elements of the plot line, however...
License
CC BY-NC-SA 4.0
Theme
I used a secondary meaning of "scream": moving very rapidly (e.g., "the ball went screaming past my head")
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