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(1 edit) (+1)

Thanks for playing! Yeah, I didn’t have a chance to do any balancing yet. The first version made it so you always lost 3 oxygen for each re-roll. But, that was TOO hard.

I think I’d want to add more hazards or reasons to spend more oxygen. An action that lets you pick up treasures more easily at the cost of oxygen maybe?

Thanks for the mobile report! I didn’t actually check if it fit on the phone haha. I just thought since it was touch controls it would work… My bad there! 🙈

It could be interesting if there's an 'emergency anchor' rule - like if the anchor command is used at or near the surface, it costs you one health. Of course, you could just not use refill, but then you run the risk of running out of oxygen before rolling a 3.

Ah that’s an interesting idea! Maybe if you move too many spaces while anchoring, more than 3 maybe, you take a damage.

Scraping against the ocean floor? I like it. Maybe you could also have mines strewn about the ocean that cause damage if the submarine passes through their square. There's a lot of room to expand on the ideas you started off with, and I'm curious to see where this goes!