Thank you for the suggestion! I will check this method out.
Ryan Kubik
Creator of
Recent community posts
I want to have a global timer going in my deck that can detect if the player has done a given action within the last 5 minutes. If they have done that action, I want to reset my timer.
timer with animated widget
I’ve figured out I can create a timer by animating a widget and setting its value on view, with a script like this:
on view do
me.text: me.text + 1
#if me.text = 3600
# my_event[]
#end
end
I think I can use my_event later to trigger my time out behavior. I think I could reset the timer’s current value to reset the countdown fine.
My current issue is that I want this timer to be tracking time globally and not just on a single card. From what I can tell, my timer widget is only animated if it is on the current card.
Is there a reasonable way to get a timer this?
trying to copy paste timer widget
The current thing I’m trying to do is figure out how to copy/paste the widget across views cribbing some notes from this topic: https://itch.io/t/3658580/moving-widgets-between-cards-while-interacting-with-deck
I’m having trouble adapting it to my case though. I don’t seem to see go being triggered on my deck level script. I’m not seeing view being triggered consistently on my deck level script either.
I’m not seeing the go!!! print in my listener ever and am only seeing the current card print on one of the cards in my deck and not the rest.
on go dest trans delay do
print["go!!!"]
print[dest trans delay]
send go[dest trans delay]
end
on view do
print["current card:", deck.card.name]
end
Is there a way to do a guard statement or an early return in Lil?
I feel like I missed something, but I haven’t seen anything about it in the Lil or Decker documentation.
I have a function like:
on view do
if frames_since_last_step < 10
# stop the function execution here since its not time
return
end
# do the next animation step
end
I have a Prototype that seems to have a transparent background. At least, when I go to View > Transparency Mask I see the background look transparent.

When I add this prototype as a Contraption to my slide, the background is covering up my drawing. Is there some way to make the background of a contraption transparent?

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N ybg bs sbyxf zvffrq gur pyhr sbe cj uvag bar. Vg’f ohevrq gbb sne bss ba na rneyl oenapu va gur chmmyr fcnpr, V guvax. Gur pyhr vf nyfb cerggl HF-pragevp, juvpu V qvqa’g zvgvtngr jryy rabhtu ng gur gvzr. Lbh pna svaq vg ol cynlvat jvgu gur cvat pbzznaq.
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V qvqa’g ybir gur gevivn dhrfgvba sbe gur svany cnffjbeq nafjre. Gung’f jurer V raqrq hc jvgu gur gvzr V unq gubhtu. Vs V qvq vg ntnva V’q jnag gb unir zber vasbezngvba nobhg gur pbzchgre’f hfre lbh pbhyq hfr gb penpx gur svany cnffjbeq.
(for others who happen upon this - you can use https://rot13.com/ to decode)
Hehe, Shield OS is even older than Status Code! Idk why I keep using it, but it feels right. Here’s the first little incarnation. Not really a game at all: https://shield-os.netlify.app/
Glad you’re enjoying the game! :-)
Sorry for the delayed response! Here’s an image of the completed journal behind a spoiler wall: https://r-k.io/island-maker

































