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Ryan Kubik

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A member registered Sep 21, 2016 · View creator page →

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  1. N ybg bs sbyxf zvffrq gur pyhr sbe cj uvag bar. Vg’f ohevrq gbb sne bss ba na rneyl oenapu va gur chmmyr fcnpr, V guvax. Gur pyhr vf nyfb cerggl HF-pragevp, juvpu V qvqa’g zvgvtngr jryy rabhtu ng gur gvzr. Lbh pna svaq vg ol cynlvat jvgu gur cvat pbzznaq.

  2. V qvqa’g ybir gur gevivn dhrfgvba sbe gur svany cnffjbeq nafjre. Gung’f jurer V raqrq hc jvgu gur gvzr V unq gubhtu. Vs V qvq vg ntnva V’q jnag gb unir zber vasbezngvba nobhg gur pbzchgre’f hfre lbh pbhyq hfr gb penpx gur svany cnffjbeq.

(for others who happen upon this - you can use https://rot13.com/ to decode)

Looking at the commands you posted earlier, it seems like your next step might be running help on parse and print. And using that to figure out how to read environment variables.

I accidentally deleted a reply to this thread on mobile!

I’m not sure who said it, or what it said, but please feel free to repost whatever it was!

Ah, I wasn’t aware of that. There’s a lot of traditional stuff I don’t know about word puzzles. :-)

Glad you enjoyed the puzzle!

Have you found all the commands? The way you combine them is a different one.

Hehe, Shield OS is even older than Status Code! Idk why I keep using it, but it feels right. Here’s the first little incarnation. Not really a game at all: https://shield-os.netlify.app/

Glad you’re enjoying the game! :-)

That was actually part of my original plan, but I needed to cut a loooot of scope to ship this as a reasonably short experience.

I’m glad you enjoyed!

V whfg ernyvmrq V sbetbg gb nqq n pyhr sbe gur erznvavat inevnoyr. Lbh’q unir gb thrff vg va gur bevtvany ohvyq. V whfg hcybnqrq n arj irefvba jvgu gur uvag!

Aw, I’m sorry. :-(

I found it really tough to choose good words and clues for a trivia game like this!

This was super fun! I love this premise and hope you get a chance to do more with it. :-)

Oh shoot! It looks like I forgot to actually add that in as actual rules text in the Journal.

The Kraken will be added to your hand every five shipwrecks that are created.

The witch hut is a bit tricky to stumble into by accident. It involves using the Curse.

The kraken involves shipwrecks. It’s probably best to hunt for that on the archipelago map.

I’m happy to out right tell you either one if you want!

Sorry for the delayed response! Here’s an image of the completed journal behind a spoiler wall: https://r-k.io/island-maker

Unfortunately, the editor mode doesn’t actually work right now on Itch.io. There’s not actually any way to save or import map files, so it’s disabled.

I’m hoping to have time to make an update which actually allows editing soon though!

Ah, I haven’t done an update in a little while now.

I’ll definitely put this on the list for when I’m able to work on another one though.

Thank you for taking the time to play Status Code and record a playthrough! :-)

That’s great feedback for the UI. It is certainly a bit rough right now.

The random level generation is a great idea. I’ll have to think on that!

Ah, thank you for the bug report! Sorry you got stuck here.

Glad you enjoyed in spite of it! :-)

Thank you for catching this!

Oh wow! That’s a good catch though. Capital letters should definitely also be allowed, haha.

Thank for you for playing Island Maker! :-)

I appreciate the feedback. I’d love to add more clues/hints about filling in the Journal.

I’d still love to come back and do another update for Island maker, but I’m not sure when I’ll have time to revisit yet.

Thanks for the bug report! That’s a good find. :-)

Oh, wow. That’s a new bug for me then!

What operating system and browser are you using?

Oh that’s super weird! I’m not sure if I ever tested this on mobile at all hah. Nice work though. :-)

(1 edit)

You should be able to press the “ENTER” key or click on the “Fight!” button to submit a word.

If those aren’t working, it’s possible some game rule is preventing the submission.

  • Words in your memory list (recently used) cannot be used again
  • There’s a pretty limited English dictionary that the word must be in
  • A word must be at least the minimum character length for your character’s minimum word stat
  • Some enemies and player characters add other restrictions

Finally, if it’s not of these things, it could be a bug!

Thanks for checking it out! :-)

This game could definitely use a bit of a tutorial haha. I super ran out of time for that in the original jam

Oh! Interesting! I don’t think I actually considered that case. I guess it’s fair play for now, but I’d consider that a bug.

Good find!

Nice! That’s a great score!

Ahh, yeah, I was running into that in testing. The NOBLE can really get locked up against enemies like that too.

I do see a SLOG in there though! But still… Your point stands!

After I get the first planned enemy sequence in, I’ve got this sort of thing on my list. I don’t like how you can sort of just get stuck in word games like this. The idea of paying hp or something of that nature to reveal a possible word is an interesting idea. 🤔

I do think GHOUL is always gonna be pretty darn tough as is though. Its ability probably needs to go on an enemy with more letters.

I’ll add it to the list of stuff to do haha!

I think it’s non-trivial cause I’m gonna need to reorganize the layout to fit on a phone. Especially since you’ll need the phone keyboard out the whole time.

I can look into that! It’s probably a fairly easy tweak.

Thank you! I had fun with this one. :-)

You are correct on both accounts! The rules are a bit tricky to get at first glance. :-)

The other note worth clarifying:

  • Say your enemy will do: 2 ⚔️ in 5 🔠
  • You submit a 4 letter word
  • Your enemy will NOT attack, but they will update to: 2 ⚔️ in 1 🔠

So, the those letter counts are sort of like a count down.

Also, if you kill an enemy before it’s countdown goes off, or on the word its countdown goes off, they should not damage you.

I’m going to take that as a compliment! Thanks for playing. :-)

Thank you for sharing this project and ideas with us! Hope you’re doing well! ❤️

Ah that’s an interesting idea! Maybe if you move too many spaces while anchoring, more than 3 maybe, you take a damage.

I’m glad you enjoyed it!

The music from the Itch feature is awesome and super fitting. They added it on their end, but it was copyright free so I’ve added it here as well. :-)

Big plus one on the “scanning as near-miss” scoring being super cool! I’m not normally the kind of player who does the extra dangerous thing for bonus points. But, the scanning mechanic really got me in there taking some wild risks!

Working around the spread on the gun was interesting! I ended up with these weird jumping maneuvers where I would burst fire at various heights to snipe baddies across the map. Cool stuff. :-)

I love this! A ton of fun! The vibes are so good alone, but I am such a sucker for a forgiving physicsy game. It is just so much fun to bounce around in this space.

I love the idea of making a true adventure sort of video game, where the journey is more important than the goal.

The mechanics are cool, I’m a big fan of the ziplining and how it leads to me weakening the icy environment a lot more than i intended.

The visual aesthetic is super cool too. :-)