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(+4)

Cleared it in 57:34:0.

The game isn't really a metroidvania but sure feels like a more crazy and chaotic Cameltry. I liked it. Like Sambi said, some guidance towards the end of each level would nice, but I understand the game's annoyances with getting lost and bouncing around uncontrollably were likely deliberate, something you wanted us to wrestle with.

I just think the game doesn't have enough variety in hazard types and mechanics to stay fresh for 20 levels, especially since they become longer and longer. After level 15, I got weary enough to pause it and took a break for a while. 

Thanks for playing, Yoritoshi!

Some of it was deliberate, but the feeling of tedium is definitely not...  I'll add an arrow pointing towards your next objective if it's taking too long to find.

1:06:43

Agreed. Hitting a bumper and getting sent back six rooms with no way to stop it kinda killed my enjoyment, and spending time searching for the boss was tedious. You can take your hands off the keyboard entirely, and you'll probably end up doing better than actually trying to decide where the ball goes.