Glad you're enjoying the game, Sciman101! Feel free to post your best score when you finish it!
Recent community posts
Watched this last night! Very entertaining run! I noticed you didn't realize dash gives you temporary invulnerability until the last boss, knowing that should make further runs easier. Thanks a lot for playing the game and recording the run!
Thanks for writing such a good detailed feedback, ThrashCaptain!
The more I think about your idea of making boss fights work like checkpoints the more I like it, token count willing I'll try implementing that in the near future. My thought initially was that restarting at the very beginning was a natural time punishment for dying, but getting a checkpoint as a reward for destroying a boss sound like a good reward for the time invested on it.
As for your the other case, I noticed the flaw when I was developing it, but thought it wouldn't be as prominent as this only happens in one room. I'll try fixing that as well somehow.
Thanks again and definitely check out my other games here on itch.io, would be great to hear what you think about those too. :)
I hear ya, Chaoseed! My wife also got stuck in that part a good while. A little tip I can give you is to take your time, lure the shield guys out and hover shoot their heads from the distance. Hope that helps.
Thanks for playing it and thanks for your other comments too. It's a short game so I hope you get to be able to finish it. :)
Thanks for your comment, phantom! To be honest, I swapped those two levels in the middle of development because it made more thematic sense. I might go back in there and rearrange the enemies a bit in the 3rd level.
Thanks again for the feedback! I truly appreciate it! :D
Achievements and stuff sound like interesting ideas.
As for a Steam release, sorry to disappoint but that won't happen any time soon to be honest, maybe in a very very distant future.
Thanks for playing, batmobilly! Make sure to play my other games here on itch.io!
Thanks for your comment @Delca, I agree with your comment about redoing the start of the level. My plan is to redesign the cave so that you can take different routes from the beginning to get to the different targets.
Yeah, I apologize for not adding proper instructions... I just had to upload it in a hurry as I was traveling out of town. I'll add them later tonight when I get some spare time.
It does ramp up in difficulty by throwing more flower types at you and it becomes a bit faster gradually over time. It still needs some cosmetic work here and there though. Please don't hesitate to give more feedback, though! Thanks!
edit: removed instructions from here and added them to the game's description text.