Thanks for playing and recording it! :)
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Yeah, it's unfortunate but you'll have to hook up two controllers to play. Another option is to play the second player on the keyboard (I think it's 'esdf' for directions and 'q' and 'w' for the main buttons. This is kinda how pico8 works.
And yeah, the game is designed to be local multiplayer only. Online is a whole different deal of infrastructure .
Thanks a lot for your comments, review and video, Sebastian! It all helps to get more people to play it for sure! Also, check out my other games as well, hopefully you'll find them as interesting as this one. Cheers!
I was doing some tweetcart experiments and accidentally did a divide-by-zero which crashed the app. pico-8 handles this quietly, which IMO is a double edged sword, but a run-time error would be fine I think.
Thanks for your feedback, Keero! The player has a really small hit box, which might be what you're experiencing. Either that or that your side-kick ships don't really get damaged unless they become the main ship (effectively acting as lives stock). Hope that makes sense. Thanks for playing the game and I'm glad you're enjoying it!
Watched this last night! Very entertaining run! I noticed you didn't realize dash gives you temporary invulnerability until the last boss, knowing that should make further runs easier. Thanks a lot for playing the game and recording the run!
Thanks for writing such a good detailed feedback, ThrashCaptain!
The more I think about your idea of making boss fights work like checkpoints the more I like it, token count willing I'll try implementing that in the near future. My thought initially was that restarting at the very beginning was a natural time punishment for dying, but getting a checkpoint as a reward for destroying a boss sound like a good reward for the time invested on it.
As for your the other case, I noticed the flaw when I was developing it, but thought it wouldn't be as prominent as this only happens in one room. I'll try fixing that as well somehow.
Thanks again and definitely check out my other games here on itch.io, would be great to hear what you think about those too. :)
I hear ya, Chaoseed! My wife also got stuck in that part a good while. A little tip I can give you is to take your time, lure the shield guys out and hover shoot their heads from the distance. Hope that helps.
Thanks for playing it and thanks for your other comments too. It's a short game so I hope you get to be able to finish it. :)
Thanks for your comment, phantom! To be honest, I swapped those two levels in the middle of development because it made more thematic sense. I might go back in there and rearrange the enemies a bit in the 3rd level.
Thanks again for the feedback! I truly appreciate it! :D