Unfortunately I had to deactivate it here on itch.io for reasons... but you can still play it on the pico8 forums/splore:
Recent community posts
Thanks for playing, Yoritoshi!
Some of it was deliberate, but the feeling of tedium is definitely not... I'll add an arrow pointing towards your next objective if it's taking too long to find.
Thanks for playing it and for you comment, Sprawl! A lot of people have requested a hint arrow to point at the exit (and boss and last few pickups) so I'll be experimenting with adding that in the near term. Stay tuned!
Yeah, it's unfortunate but you'll have to hook up two controllers to play. Another option is to play the second player on the keyboard (I think it's 'esdf' for directions and 'q' and 'w' for the main buttons. This is kinda how pico8 works.
And yeah, the game is designed to be local multiplayer only. Online is a whole different deal of infrastructure .
Thanks a lot for your comments, review and video, Sebastian! It all helps to get more people to play it for sure! Also, check out my other games as well, hopefully you'll find them as interesting as this one. Cheers!
I was doing some tweetcart experiments and accidentally did a divide-by-zero which crashed the app. pico-8 handles this quietly, which IMO is a double edged sword, but a run-time error would be fine I think.
Thanks for your feedback, Keero! The player has a really small hit box, which might be what you're experiencing. Either that or that your side-kick ships don't really get damaged unless they become the main ship (effectively acting as lives stock). Hope that makes sense. Thanks for playing the game and I'm glad you're enjoying it!
Watched this last night! Very entertaining run! I noticed you didn't realize dash gives you temporary invulnerability until the last boss, knowing that should make further runs easier. Thanks a lot for playing the game and recording the run!
Thanks for writing such a good detailed feedback, ThrashCaptain!
The more I think about your idea of making boss fights work like checkpoints the more I like it, token count willing I'll try implementing that in the near future. My thought initially was that restarting at the very beginning was a natural time punishment for dying, but getting a checkpoint as a reward for destroying a boss sound like a good reward for the time invested on it.
As for your the other case, I noticed the flaw when I was developing it, but thought it wouldn't be as prominent as this only happens in one room. I'll try fixing that as well somehow.
Thanks again and definitely check out my other games here on itch.io, would be great to hear what you think about those too. :)