I think the game is really suffering from the lack of AI. I also am not sure where the theme figures in this, gameplay wise?
Yeah, I completely ran out of time, talked a little bit about it on the game's page. AI was planned, but I ran out of time because of a RSI.
The relation to the theme was going to be that you're a security officer at a compromised facility and have been "lost" access to your account, you would've then had to hack into various systems (the submitted part of the game) in order to progress through a "real world" hub-level and to regain control of the facility.