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A jam submission

NMJ 1 - Lost - Pascal - UntitledView game page

A turn-based tactical game developed for NotMoeJam
Submitted by {Pascal} (@notverymoe) — 21 hours, 20 minutes before the deadline

Play game

NMJ 1 - Lost - Pascal - Untitled's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#52.1213.000
Theme#51.4142.000
Innovation#51.4142.000
Audio#50.7071.000
Graphics#52.1213.000
Overall#51.5562.200

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the theme and isometric style. It does play alright once you realise what you need to do for each team, too. I do think it's a little lacking in the whole 'lost' theme, but that's only because of time and medical constraints (as you've stated before) so it's understandable.

Developer

Yeah totally, I think this is my first lesson in scope management/project planning ahah

Submitted (2 edits)

I think the game is really suffering from the lack of AI.  I also am not sure where the theme figures in this, gameplay wise?

Developer (3 edits)

Yeah, I completely ran out of time, talked a little bit about it on the game's page. AI was planned, but I ran out of time because of a RSI.

The relation to the theme was going to be that you're a security officer at a compromised facility and have been "lost" access to your account, you would've then had to hack into various systems (the submitted part of the game) in order to progress through a "real world" hub-level and to regain control of the facility.