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This movement system is really weird! I don't think I've ever seen it done before like that so I'm genuinely curious what made you decide on movement relative to mouse position! The character being at a right angle to where you were going was really unintuitive tho

Obviously sound would've been a nice addition but it just feels like a fun little game :3

(1 edit)

OH, good point! I turned the character's orientation so the bullets came out of the gun (in code), but I totally forgot that I should turn his head (in art) to look where he was moving and shooting DOH! Thanks.

Oh, I just realized that I never answered your question... I don't really play this type of game much, so I never realized that "focus follows mouse" wouldn't be the (2D) movement/aim style. Using Kenney's top-down shooter people, just reinforced that idea, their head points where their gun is pointing . . . so "forward == aim" (the one I'm using for a two-handed machine gun is called, "Reload" so it really isn't supposed to be shooting.)