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While I would never deliberately make chests inaccessible, I don't doubt some exist unintentionally  :-)  Where did you see the inaccessible chests?  I will fix them.

I added some spooky looking inn keepers in the spots you mentioned (but they won't be cheap, haha! ;-)).  The inn keepers will be in my next release (0.2.8 or later) which will come out when I have gathered enough other bugs, enhancements, and features to do another release.

There's one past the broken bridge in… the spell dungeon, I think.  I can't see any way to get to it .

There's a red chest on the far right of one of the towns (I'll have to check which one) that's also seemingly inaccessible.

Disabled all elemental augments; my guys are still healing enemies sometimes?!

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Your allies will still heal on elemental magic attack (for example, casting Fire at a fire based creature).  This is to force the player to use some sort of strategy with the enemies.  If you cast Water at a Fire basted creature, you do extra damage for example.  Also, I did not want the player to just cast "Lightning All" blindly a every set of enemy - I wanted the player to think a little about the more efficient way to take out the enemies given their resistances.  That said, you should no longer be healing via physical attacks - like "Super Slash".  If that is still happening, it is possible that the plugin update did not change the existing weapon fragment augment in your saved game.  To work around, simply remove the  "Fire Fragment" or whichever fragment you currently have installed in Echo's sword and that should fix the problem.

Got it!  I moved the spell chest to an accessible area and the one in the town was my "debug" chest that contained every item in the game (yikes!).  I quietly deleted that one :-).  These fixes will be in version 0.2.8 when it comes out.  Thanks again for all the feedback!