Thank you! If you liked this PICO8 version, I recommend you play my other version (Star Trek 1978 meets 25th anniversary). Exactly the same mechanics, but you are inside the bridge of the Enterprise with Kirk and Spock.
The improvement you suggest is a significant change: early games like Star Trek, Hammurabi, etc., were based on resource management. Changing this means changing the game's core. Anyway, the idea is interesting, I could do it in a sequel. Any specific suggestions about how to add a tactical element?