Nice! I see what you mean. There are already a few tactical choices you can take right now because stars block torpedoes, and phasers' damage decreases with distance, so in some cases, it can be helpful to move the enterprise and then attack. And, of course, you must do it when phasers are damaged, and a star blocks torpedoes. But in reality, you don't need it so often because Klingons are pretty easy to kill. The truth is your only enemy is time. That's why the 25th Anniversary is slightly better than this one in terms of challenge and balance because I fine-tuned the damage algorithm, made the Klingons less easy to kill, and a few other details. I still have to port the improvements to the PICO8 version.
However, your idea is interesting; I'll see if I can create a spinoff with different battle mechanics. You will be the first to test it ;)