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(+1)

This was kinda nice, honestly reminded me of escape the room flash games from the 2000's internet. The puzzles were fairly simple and straightforward, I think it took me about 3 minutes to beat the game in its entirety without a walkthrough.

A bit more exploration and puzzles in a bigger world would perhaps make the game more enjoyable, but honestly for what I imagine is intended to be a quick little adventure I think its fine as is. I definitely prefer a straightforward point and click to an obtuse frustrating one.

The artstyle is mostly consistent, with some differences between the free assets and your own stuff, but having used free assets in my own work extensively I can say this game blends the styles pretty well. And like I mentioned earlier gives me some Flash nostalgia.

The sound effects make the game pop a bit more in some cases, like the hammer sound. But I think the pickup sound may be a bit too cartoony, and the music a bit too jaunty for a game about getting shipwrecked. The tone as a whole may be a bit too upbeat, but that may have been intentional. Maybe having the sound of a bag rustling for picking up items and footsteps for moving around instead of a click. Just my 2 cents, in any case what's there now is I think better than the game being silent.

From the improvements I saw listed in the devlog I think the changing of the fire site was especially helpful, as was some of the interaction fixes with the crate.

(+1)

Thank you for the detailed feedback. I have and still do play a lot of 2000s flash escape games, so it is heavily inspired by them. Most of the sound effects were default assets from the program I used, including the pick up sound effect, which I worried was too loud. I debated exporting it into Audacity to make it a little quieter, but was in a rush at the time. Maybe sometime I will adjust the audio or experiment with a new sound.