ah that's why it was weird. That's remnant code that wasn't deleted. Thanks for bringing it up. You can resolve this by setting up default enemies on the map or by using the default as the first set of enemies to spawn
Viewing post in How to make these patterns?
I looked at your screenshots and I see you do have an enemies array setup for the map.

Highlighted is the default enemies which I see you have configured. On my end I have also setup region enemies without modifying the code:

Enemies do spawn normally in which I get two slimes.
The code error comes from using the spawn enemy function which has a different line up on my end.
Are you using the latest version of the plugin? I did a series of rapid updates recently.
