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(1 edit)

Well, I don't want the zombies to spawn with any states applied. It's not the cause since it happens with and without. It also haopens without VisuStella, so it's not that either.


ah that's why it was weird. That's remnant code that wasn't deleted. Thanks for bringing it up. You can resolve this by setting up default enemies on the map or by using the default as the first set of enemies to spawn

How do I set up the default enemies?

I looked at your screenshots and I see you do have an enemies array setup for the map. 

Highlighted is the default enemies which I see you have configured. On my end I have also setup region enemies without modifying the code:

Enemies do spawn normally in which I get two slimes.

The code error comes from using the spawn enemy function which has a different line up on my end.

Are you using the latest version of the plugin? I did a series of rapid updates recently.

I just got the new version, but the same thing still happens.

Are you using MV or MZ?

MZ/

Is the map you're trying to start the TBS battle on the only TBS configured map?

Nope, there are more maps that are configured.

Please wait. An update will be posted shortly as a quick fix.

Nope, there are more maps that are configured.

Also, please screenshot the console of the bug again with the latest version

Not sure why the console would be different, but...