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(2 edits)

Sorry for the bombardment, but I have two gripes. First, is that for some unexplained reason, the enemies always get 3 actions instead of 1 before the party does.  I don't know why it's doing this, but I have no way to fix it. It would be very unfair to have the enemies act three times  before anyone else can! Here's the database setup and the plugin setup.

Also, a more minor problem. I want all the levels to be replayable, but have a reward that is only given the first time you beat it that shows up alongside dropped items. I could add it to the victory event under a conditional branch, but then it doesn't show up in the battle results as it isn't a drop item. I could also add it as a drop item to a monster, but then every monster of that type will drop it in every level it's in, and making a whole new monster that drops it every level would be a hassle.

What are the AGI setting for your player characters?

They all have the same Agility stat.

So player and enemy agi are the same? In that case try setting the player agi 1 digit higher

Now the player gets to move multiple times. If I set the enemy agility to 1, I somehow instantly lose. I'd much rather prefer that the actors move once per turn regardless of agility...

Oh then this is your turn order setting.

Change this to "turn".

In map configuration you should also be able to do this.

I think I'll change this to the default setting. It's far superior (in my opinion) to active.

(1 edit)

Oh, that was it! Thanks! Now, I'm sorry for all the questions, but how would I make an event that happens when a character dies, where they are revived immediately? In my tutorial battle, the Peashooter (the only actor) is very weak and prone to dying, and as this is the tutorial battle, i'd like it to automatically revive when killed. However, when I set the defeat event, the game over happens instead of reviving the Peashooter.

You need to have another battler on the field. A condition where all player characters are dead triggers a defeat event. Would it be possible to modify your tutorial to have at least one living battler before killing the other?

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Unfortunately, what I have in mind is that the player is in a 1v2 battle with one player and two enemies. Unfortunately, adding another battler would compromise that! If it can't be done with the dead condition, could it be possible to make the event occur when the character's HP drops too low instead?

Alright, it's something I'll consider for future updates/extensions.

Also, check and see if you have any action+ or action times parameters on your battlers.

Also, the most I can say is that you can have a common event show a message window showing those unique rewards, otherwise, I'd have to do that as an extension