Hello, thanks! I'm working on the swords woman by the moment but problably until the first week of the next month i can release the new animations for her
Viewing post in Eleonore - The Salamander Witch comments
This can be caused because of the pivot on the sprite, but also if you are using the collider/character body in the same object as the sprite renderer, if you use then separated I think you can avoid this shift problem. But on the game I used the VFX and the movements sprites separated, I think it's easier