Yeap, I do! I will be oppening commissions soon for the next month, you can find more details on my twitter profile
Viewing post in Eleonore - The Salamander Witch comments
This can be caused because of the pivot on the sprite, but also if you are using the collider/character body in the same object as the sprite renderer, if you use then separated I think you can avoid this shift problem. But on the game I used the VFX and the movements sprites separated, I think it's easier