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(1 edit)

Do you want the sprites with the pivot values that I use? Import only the animations I think don't make sense because I did following specifics patterns for my game

i tried importing the full attack animation with the fx. but it shifts in place, so i'm trying to fix that and idk how

This can be caused because of the pivot on the sprite, but also if you are using the collider/character body in the same object as the sprite renderer, if you use then separated I think you can avoid this shift problem. But on the game I used the VFX and the movements sprites separated, I think it's easier