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This game pissed me off, but only because I want it to succeed. Right now it needs a few things to really feel good in its unfinished state, and that's an options menu, because fucking with my mouse sensitivity to play a game sucks, and I'd like to be able to turn down the volume. Furthermore movement feels kind of bad, because you slip around so much and it makes it too easy to fall off a platform. I realize holding shift slows you down but it would be nice if it gave you some traction as well.

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The movement uses the same algorithmic logic as Quake, what do you think could make it better?

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Higher traction, slower when holding shift. That's the basic idea.