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I am amazed on how many uses you found for the robot companion! Very cool!
The art style is sick, well done, that shiny helmet and the way you grab on to edges is so cute! (great inclusion by the way mechanic-wise)

Can't wait to see what else you make with mr Mops!

I hope to hear your story of switching to gamemaker, how did that happen? :D

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He’s a nifty little rescue bot. A compliment on art is high praise from you, spoonsweet. More Mr. Mops would be cool. I hope we do continue this entry in round 2, but mostly because I want to see more of Scrapyard! I’ve used GameMaker ever since first trying my hand at dev life. Or, I used GameMaker Studio 2, but they simplified their name last year to just GameMaker when they were bought by Opera and have been making regular, welcomed updates and improvements. Come on, join the GameMaker Gang!

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hehe! We witnessed Mr Mops orogin story, next round cant wait to see him prevail against the Great Spill of The Milkyway!

Truly the mechanics of space flight vs ship's platforms are a nice combination of the scifi experience. 

Thanks for the info! I did use GameMaker(studio? I dont remember what it was) years ago as well, with visual programming, but then read all the stuff about versions that you had to pay to publish your game or they would take a cut etc, so in my naivety I thought why not start with GODOT which doesn't want any of these things, and stick to it. (I'm still sticking to it, begone temptator!)