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Hey! I tested this game for you earlier, love what you have done to it since then, it feels like all the issues I had have been fixed, and it feels like a really solid game now. Great work!

The game-feel is spot on now, the movement feels so much better then the first iteration, and feels great to be able to do that "strafe-&-shoot" tactic, found none of the issues I had the first time around. Also like that you added health gain when you destroy a target, adding a reward for taking risks of taking someone down, while the AI might have a hard time taking advantage of that, in a player-vs-player world, trying to kill-steal someone becomes a very interesting tactic and can create some very fun stand-off situations.

Even against the AI the game is rather challenging, and while you can do some cheap tactics against them, it is harder when several are alive at ones. If there is anything I would like to see a more advanced AI types to make solo-play more interesting.

The sound is basic, but works well, and feel the art and effects feel improved from last time (at least the effects? or maybe I just remember wrongly). 

As mentioned, the game really deserves a multi-player mode, maybe something for the future.

Great work!

(+1)

thank you... I really took your previous considerations into account... The only thing I didn't have time to add was more world assets but that will come hopefully in a future update (along with improved AI)