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Started of rather difficult, but got quite satisfying/intense when you got the hang of it. The atmospheric sounds and esthetic fits the game-play well. Not bad! there are some things that detracts a bit from the game-feel and makes the experience a bit more difficult to fully enjoy however.

My largest complaint would be left and right movement of the controls, its really, really distracting that its an instant/jump movement instead of a smooth transition. Even more so because moving up and down is smooth, making the difference even more glaring. I crashed more then ones because of the jump in movement made me unfocused. Also just feels very out of place in general.

The hazards where simple in design, but gave a good amount of challenge, liked that you added more as you progressed, and even added some moving ones! However, that's where you also took it to far: The random-moving walls sadly made the game instantly lose all fun-factor, because those made it so it was no longer my skill that decided if I could progress, but if I was lucky not to get the wall to spawn in-front of me as I passed (or, if they did have a pattern, it was way to unclear). I stopped playing at that point, but I hope you added more types of hazards as you progress.

In the end a very nice 3D endless-runner with a few flaws that's rather easy to fix. Great job!

(+1)

Yeah I guess I should have made the left right controls a little less jumpy and just smother.  The green obstacles have 3 patterns and one is completely random where it will go.   The other two just go left to right or right to left.  I kinda just wanted the game to kill the player at that point simply because there is no content after that.  In fact the moving obstacles are a little bugged too because only one is supposed to be active at a time.  

Anyway thanks for playing and commenting I appreciate the feedback.