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i think that i know why: the game is 832x448 which when you multiply it by 2, it will turn as 1664x896, hence why it does have a gap when using F11 if you want to go as 1920x1080, you will probably need to use 960x540 be aware there will have a gap on the height which it's about 46px for the top and bottom. but i suppose it's probably not what you attended with the original size of your sprites...by the way, doing math with HD resolution can be a bitch sometime...

edit: i think i know why, it might be in the conf file which your game have the resolution of 832x448.

Oh, if the problem is just that there's still a border when scaling up on 1080p, then that's deliberate.  It gives a little wiggle room, so the game can still scale up on slightly smaller screen sizes like 1680×1050 (which I had until very recently).

mae sense, just wondering: did you created 2 versions of same game, right? one is the low version while the second use the HD, it's possible that you had mixed them up?

That just affects the base size of the illustrations, not the size of the game.  Just double-checked and they fullscreen identically for me, and the assets are right.

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I actually like the border because it makes it look like an art piece on a wall, somehow it complements the art style and the overall feel of the game.

And a question: how do I download the art pack? I can't seem to find the option to download it.

Oh, silly me, I found the art pack :P