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Cool game! Pretty fun concept, fantastic sound design overall. Very satisfying gameplay. It was pretty easy, I got a gold medal on all the levels I tried first try, but this is a prototype so I assume it'd get harder. Still a fun little game though!

Here are some issues I found:

1. In the shop "E" and "X" aren't used to confirm even though that's how you select levels. Took me a second to figure out it was enter. Just a bit odd.

2. In the level "This is Lapped" I couldn't find the second checkpoint for a couple seconds, maybe an arrow indicating where to go or something there? Could just be me though. I did notice that there was an arrow pointing up about halfway through the course and was a bit confused as to what it meant, but I saw the next checkpoint so it didn't throw me off, I just didn't know what it was for. Also it feels like you're given a bit too much time for this (and honestly the other levels too probably, but it was more noticeable here given that  you had to lap like 5 times in the time period rather than just finish in the given time) especially since I got lost at the beginning but still got a gold medal with like 30 seconds left at the end. It also felt weird that it was "Score this many points" by going through checkpoints instead of just going through a certain amount of laps. I don't know if there is a specific reason for that, if there is I didn't get it so maybe try communicating that a bit better, and if not, maybe change it to just 4 laps or whatever.

3. Levels are different colors in the overworld I assume to say what kind of level they are, but don't change or anything to indicate they've been completed except when you're actually hovering over them. Maybe add some indicator to show if they've been completed (maybe by showing which medal you have floating over it or a second ring of the color of the medal you've gotten, or whatever)

4. Some of the UI is broken/confusing. The timer gets overlapped by the level complete message that pops up upon beating the level, and there were a couple levels where I couldn't figure out initially how well I had done because I couldn't find the timer since it was being covered up by that and I didn't see any indication of which medal I got. I eventually saw that in the overworld it shows your time/points for the level, but still doesn't actually say which medal you have. It's easy enough to figure out, but it takes a second whereas just displaying that would be a lot better. Especially right at the level complete screen instead of having you try to figure it out yourself. Also, there are two bars at the bottom that I have no idea what they do. There's a red one and a yellow one, and I've noticed them sometimes going down and up I think but I have no idea why. EDIT: I played the rewind level and figured out the yellow bar. It never actually said how to rewind, but I figured it out almost instantly.

5. I don't think most people will figure out the rewind instantly and it should be stated to them somehow. 

6. The bowling pin level was really cool in concept, but it just felt a bit awkward to me. It was the only level I didn't do well on. This could very well be a personal thing to me though so take this one with a grain of salt.


Overall super cool concept though! The name makes me think of pokemon haha but that's fine. I really liked the level "Checkpoint Chase" as I thought it was cool that you could see the future checkpoints but the next checkpoint was clearly marked as the next checkpoint so I never struggled to figure out which way I was supposed to go. I also liked that the last checkpoint was purple to indicate the end. Why are the other level's final checkpoints not purple? (or did I just not notice until here haha). I definitely like the concept but it is very easy and has some polishing needing to be done. I never figured out what the red bar did so communicating things more clearly would be a good idea, but this is a really good prototype! Nice job!

This is an actual goldmine of feedback, wow!!!

1. I can easily change that, no problemo. Dunno how I didn't catch that haha

2. That's totally on me I thought I added a set of those blinking arrows to let the player know to turn right, just took a few seconds to add that, thanks for the heads up! Yeah the game balance is totally out of wack, some levels have too much time or are too harsh with the requirements, that'll be the next step! The original idea for the Lapped races was you increase your multiplier by completing laps (and picking up instant multipliers if you can find them!), thus getting more points quickly, but if enough players find this really weird and would rather just want a more traditional lapped race mode with a time limit like in Checkpoint Chase then that's a change I can implement without too much trouble, so I'll keep my ears open.

3. I got plans for making it more clear the level's been finished. I really like the idea of trying to add a ring that represents the medal, or maybe just have a floating medal for the level's record, I'll experiment and see what works! Also I'm gonna give a unique design for type of  level's radar icon instead of just those placeholder circles.

4. The UI is bare minimum atm and will be given it's cool artsy designs soon, with lots of fixes including actually showing what medal you got for each level, hiding the in-game HUD when you finish a level, etc. The Boost and Rewind bars (red and yellow) will have icons that help understand what they are and I do have plans to add more tutorial signs on levels that need them like the rewind tutorial (ran outta time to do it haha). I'll also add a little description for each level too.

5. New rewind tutorial should make it way more clear, sorry bout the confusion!!

6. I've noticed there's something really... off about the pin levels, but I myself just haven't been able to figure it out. I thought about having some items that could help you knock them down, like a bomb that explodes after a few seconds after picking it up so you can carry it to areas with lots of pins and knocking them all down or adding a force field to the ball that gives you more range to knock them down. Another dev suggested I should tweak the pins so they feel better to hit, maybe they need a bit more weight? I'll experiment!

Glad you had a good time with this game! I was worried this may be passed off as "another ball game" so I tried to make it more focused on the racing aespect. The game is planned to be pretty short, but I do want to polish this baby up, this feedback has been seriously helpful! I did see some of these issues myself but it's great to actually hear it from others. About the last checkpoint not being purple on other levels: So on the Lapped races, the last checkpoint for the lap is actually blue, and I could make the last Speedgate checkpoint purple and make the others a different color if that helps. I'll be upping the difficulty for sure when I balance out the timer requirements and adjust some level stuff. BTW, the red bar is the boost... and I just realized I didn't put in a level that teaches you how to use it, oops! That'll be on my list of stuff to do. Thanks for playing!!!